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I suppose I am used to a "turn based system" like XCOM where there are actual turns for each character as oppose to the player picking but it is not too bad.
Think the counteractions play a big part in this and I find myself playing defensively as oppose to offensively to preserve life more often.
I would prefer them to implement an actual turn based system but hey ho.
(technically you can just skip everyone's turn at start non stop and have it built up but that would just make it even more boring and silly).
why they didnt use the system from battletech where you move 1 guy then the enemy 1 - until everbody made there move and round starts again
I can play just fine. What's your problem?