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While other games can remap their keys it is a feature in Gibbous that you can't and it's rather disappointing and non user friendly. Even your answer to the question is as lacking as the implementation making your look rather bad.
In any case going by your response the discussion is a moot point.
Gibbous took 3 years to make and granted, we were super focused on the content of the game which was an enormous load to handle, some usability stuff slipped by. It will definitely be present in our next game.
Actually all I wanted to do is rebind esc and space to my mouse so that the game is fully manageable from the mouse.
Reason being it's a lot easier this way than doing a mouse emulation via steam/xpadder having to deal with over sensitivity and odd dead zones on a controller
Look the game is magnificent, in fact, it's the first point and click after monkey island I fully enjoyed. Thanks for all the effort.