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what do you think about adding some randomized events?
I know you said that you won't be adding achievements at this time, but I really felt like having a few hidden events or tasks would make the game feel a lot more complete. (if this game has secrets, I did not find any)

Hear me out

It would be cool if you added some events that do not happen on every playthrough. It does not have to be something complex, just a little trinket. And then you would attach some achievements to those events. I would play this game a few times to grind those, and I know many people enjoy that as well.

When you make a short game, sometimes having a few achievements is enough to push someone to replay the game a couple of times. You not adding a lot of content, but you are adding a lot of replay value.

Just something to think about it.


Last edited by American Dove Mitten; Dec 21, 2018 @ 11:15pm
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Alternatively, you could just add a second playthrough that simply changes some things, I find that many people like that as well. Again, you don't have to change a lot, just enough to make people curious. Replace a bear with a crocodile or something.

"That thing was not here last time" - I love that **** when games do that
Last edited by American Dove Mitten; Dec 21, 2018 @ 11:13pm
pretzel  [developer] Dec 22, 2018 @ 12:23am 
Absolutely! This is definitely something I have been considering to add more replayability :steamhappy:
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