Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Narratively, it's sort of like Junji Ito's Uzumaki, where a bunch of seemingly random stories come together to a final confrontation with an ultimate evil or cosmic god. It's a bit more random due to the randomized cosmic god overlooking each run and 5 mysteries you take on before getting to the final confrontation, but trying to unlock each ending and learning to deal with different encounters is pretty fascinating.
However in the main game, most of playable characters are shiokawa local, and investigating mystery event have nothing to do with main plot. You finish the event, get keys from nowhere, then you open the gate to lighthouse, climb up the lighthouse, kick the old god's altar down, and that's it, you win, time to start over
The mystery events are very interesting and have a lot variant of it tho, so still recommend to play
The player goes through a number of mysteries by visiting locations, gathering items and allies. If you think of the World of Horror like a board game, every time you investigate a location is like pulling a card from that location deck. Most of time it's bad, like a stamina or reason drain or even a random combat encounter. Sometimes it's good, but you have to investigate to gather clues. Either to progress through the mystery of solve a puzzle of some sort. All the while there's a Doom Track filling up preventing you from dawdling.
It's very retro game design. So using the 1980s manage aesthetic is no accident. It also plays a lot like those adventure and rpg games as well. But I see the Arkham Horror board game as the biggest influence.