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This game is in my opinion, made to make you feel like you're in one of those stories. If you're an outsider to Horror Manga, yeah I can see why its disappointing.
But regarding combat: The menu is a bit confusing at first and therefore it is, in my opinion, hard to appreciate the possible depth it actually offers (and is unnecessary in lower difficulty settings). You can for example apparently banish ghosts if you clap and bow correctly; you can use certain items to ease the combat; use companions (that are all terrible except for the neighbour, afaik); use special abilities of your characters; and probably much more I don't know about.
I think it is a bit frustrating because the atmosphere of this game is SO DENSE, and the music (and I normally dislike bit-music) so effective, on top of the art style and writing in general that it is one of the reasons I started to write prose. But honestly, it deserves much better.
it's really a roguelike with lots of randomization and chance, and you constantly have to make choices to minimize your damage and all the other bad stuff that'll happen to you. the core gameplay loop is really doing runs over and over until you remember which choices will give you which outcomes. so then a really pro player can go into a run and strategize what order they're gonna do things, what kind of build they'll go for, make all the small decisions that will keep them alive in the long run.
in my opinion, it's a very satisfying gameplay loop, but it's so far off from anything else i've ever played.
i'd say the meta goals are to unlock everything, be able to beat a run on the highest difficulty, and be able to last a really long time in endless mode.
to be fair, there is a lot of jank and weird design choices. the combat is really janky and weird, but i like it for some reason.
Yeah, it is basic but I think it works mostly. I don't think the game is groundbreaking or a GOTY contender but it is fine for what it is.
Such nonsense.
Just to answer your question about what did the herz numbers do:
If you don't put those in you don't get to fight that boss and instead get a different ending.
Because the game is heavily based on Arkham/Eldritch Horror tabletop games where "events" and "mysteries" are a series of challenges for the players to challenge through decision making and luck with dices, being an abstract experience of TTRPG logic.
You live in the age of information, buy a niche game on a whim, and then ♥♥♥♥♥ about what it is and it isn't
Players won't get scared if they can stab a monster to death with his pocket knife. They have to constantly thinking if they made the right choice, if they understand what they are dealing with, and do they actually have a chance against it. The most thing we fear is unknown,not "monster with 20HP but can put you down in 2 turns"
Stop claiming the game have anything to do with TTRPG
Besides, most monster have stat like "20HP,-2ALL". The ability to attack several times a turn is your only chance to defeat that
They aren't talking about the TTRPG of Call of Cthulhu. They are talking more about the Fantasy Flight board games Arkham Horror and Eldritch Horror.
Which World of Horror very much plays like a game of Arkham Horror as point-and-click adventure game through the lens of a 1980s horror manga. That's no bad thing for me. Just saving the time of not setting up the board to play Arkham Horror is worth the price of the game to me. Let alone the manga presentation, which is just a bow on top.
Yeah, the adventures are basically a series of random card draws that sometimes test character sheet stats with a dice roll with some light adventure game puzzles. But I'm all for it. World of Horror does all the bookkeeping of playing the Arkham Horror board game for me. And it's great.
But even Arkham Horror is a very Ameritrash board game. Players don't play it for fine tuned mechanics, that's why it's put into the Ameritrash board game category. It's played for the experience of how crazy the story unfolds. But it's a beast of a board game, even without adding in an expansion. Most board game groups only break it out once during the Halloween season every few years, since it is such a massive undertaking.
And for that reason, I'm glad World of Horror is what it is.