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Seriously add some line spacing.
If your looking for "backward" type things.
Achievements in this game usually reward you with afflictions and curses which start to gunk up your future runs.
Sure there's ones that give you items, but again it kinda kills aspects like stores as they get more and more you have to roll through now.
Mechanically speaking, it does have a VERY strong possibility to put you in an unwinnable state if you're not prepared for it (after 4 encounter events with it, either through normal events or resting and it knowing where you live, the next encounter is a combat with it, which requires a certain amount of bot stamina and reason to complete, around 9+ iirc), so the locking out of saving could also be more to push the player to either race it to the finish (if the run is almost at the lighthouse anyway) or push the player to the point of encountering it shortly after to see if the run is even viable at that point.
Hmm, I just know I have to clear everything, literally everything in my schedule when I finally sit down and focus this game. Which I truly want to, but haven't had time for anything but losing save, after save because I've had to exit for something in reality.
Yeah, losing the ability to save/losing your progress in general feels really crappy. I can't really think of any other game where this is an issue which is why it feels so out of place here, especially where this is now in its 1.0 release state. Any narrative decision or "force the player to rush" feels like really bad reasons to disable a basic function that every single other game has going for it, even if it was an active decision by the dev. I feel like it does nothing but make the game worse.
That happened to me.