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I know panstasz has a life. He's a dentist, a single dev, living in Poland - people who looked a bit deeper into his twitter can see all that - which is not exactly best place to live right now. I could visit his hometown quite possibly this evening if I hopped on a bus (edit: okay, maybe a train, buses here are quite slow), because just like the dev, I live in Poland, few cities over. But enough real-life stuff.
In response to your comment: there are errors in this game that are nothing but a singular line, string, or even number, wrongly attached or pointed to wrong part of the game. These errors do not take 2 years to sit and simmer, these errors take 'grab a coffee and go through the list to fix the most obvious and easiest ones' sort of playtesting session.
I would also like to point out that all this new content required new pieces of code specifically written for it. Now I would like to offer you a counter-position: "if he has a life, troubles, difficulties, stuff to do, is swamped with all these kinds of things - why do we get all this new, time-consuming content before we get bug fixing measures that in some instances take few minutes."
You may say "what do you know, you're no game dev."
Because the game executable has been disassembled. Not by me, but there are people who did it, already few times over, and I've talked with them extensively on this topic. Even better, a Korean player who I've been told (thanks Rigor Mortis!), doesn't even use GMS2, has compiled the English game executable (the 0.9.84f version) with the errors fixed and posted it to Discord, pointing it out to all how little work it took.
And I won't even go into the details that there are Korean and Russian (and I think Chinese?) versions of the game, fully translated and with errors fixed, floating about their respective parts of internet. If you're observant, you can catch some of the Twitch streamers from these countries playing those modified and translated versions.
You read that correctly; fans took the game, gutted it open, and fixed it for themselves.
Oh, and that fixed English 0.9.84f version? It was nuked from Discord along with the Korean user because, well, it did what it shouldn't: mess directly with game code, which is a no-no according to panstasz' wishes - there's lots of unused, unscripted, or simply placeholder stuff in the game code, which should remain hidden for now.
Thank you for coming over to Haspen Talk, Bing Bing Wahoo, your input allowed me to contribute even more on this topic, which as you can see, is very, very complicated, delicate, and extensive to write about.
I remember when, the first time this happened, it was the Never-Ending Summer update, which lived up to expectations. But time and time again, we'd get more prolonged periods, with ever briefer dev stays (so far he hasn't even shown up) and not so much as an explanation why.
As I described in the Discord, if Panstasz just turned up and said "I didn't feel like putting much effort", that's fine by me. Underwhelming but fine. Yet we had so little info, people would start to think the developer outright died. That's no way to interact with a community at all.
Like this game is almost good for a release, just need a little patching up, but all the time between patches and we get a buggy mess in the end...
As an avid player, i enjoyed the heck outta this game before, then moved onto something else. Maybe i will come to replay it once 1.0 kicks in. Do i regret paying my rubles for it back then i bought it? Nah, i think dev deserves them for the game it was back then, even if no updates were made afterwards. But they are getting made, so even better i guess? So idk why people get all grumpy about dem updates. Dev could just as well said that the game was 1.0 in 2020 and sell all other stuff we get right now as dlc content. We get it for free, so its great.
Way I see it its a one man project and some times life just happens. I bought into the game knowing full well what a ♥♥♥♥♥♥♥♥ early access games are.
Has everyone just forgotten Starsector and stuff? Early access games go dead all the time.
Only reason I bought World of Horror was to support someone's vision and their creative work. Even if this is all we get and the game gets stuck in limbo till the end of time I'm okay with that because what we got is seriously fantastic.
Would I like more updates and content, yes.
Is panstaz a jerk? Probably.
But ultimately I'd give my money to something like world of horror over another Starsector or Mighty no9 again and again a thousand times over. I'd rather see people try and FAIL to make something cool then just fail without putting in effort.
Doing art for World of Horror is passion project.
Writing scripts for World of Horror is passion project.
Coming up with ideas and new content for World of Horror is passion project.
All that is fine in 100% and I am also glad panstasz is steering this because he has ideas, he has passion, he has means to complete this project.
Playtesting and bugfixing the game isn't a passion project, its quality control thing that people would do for free if panstasz asked them to do it. THIS CAN BE DONE INDEPEDENTLY FROM CONTENT CREATION.
This is the whole point of argument.
Game is NOT bad. Game IS great. I am not hating the game, I love the game since I bought it in February 2020. Would a hater spend 450+ hours on this game?
But the Game is bugged and requires fixes. And those fixes, in most of instances, would take few minutes each.
All that has been proven, because people I know, who are keeping away from panstasz, YsbrydGames, and main World of Horror community have done all this several times already and fixed every recent version.
INCLUDING THIS ONE.
WITHIN FEW HOURS AFTER RELEASE. THAT'S HOW EASY IT IS TO FIX WORLD OF HORROR
AND THEY CANNOT SHARE THOSE FIXES WITH ALL OF YOU BECAUSE THE DEVELOPER SAYS 'NO, THIS BAD'.
I am not sure how I can explain this more simply.
I also saw a post floating around that his regular playtesters were not consulted for the release of the newest update, so make of that what you will - definitely seems like he just wanted it out for halloween regardless of how finished it was
The complete absence of developer feedback - not to me, I don't post on Discord, but to *anyone* - is really disheartening and discouraging. I don't like the thick veil of secrecy separating this game from its most devoted fans. I don't want to make mods for it if it's just going to change under the hood one day at random, leaving good people like you scrambling to suss out the details and spread the word to everyone else. (Thanks for doing that btw, your modding almanac was invaluable)
Best wishes to the dev and the community. As much as I enjoy the game in its current state, there's so much room left to grow; I'd love to see its full potential realized. I really hope one day the dev realizes that they've got free help lying out in the open and accepts it with open arms, because otherwise I don't see this game growing more than an inch a year.
I'd gladly volunteer to provide programming support to clean up structural issues that are tripping up current and future development. Especially if that means the dev can focus more on creating new interesting content and less on the technical struggles of making a game work.
EDIT: In case someone from the publisher or the dev himself is actually reading this: I'm dead serious. Reach out to me, I've been in software for 20 years now and would love to bring those skills to the table and help WoH be the best game it can be.
Btw, where can I get that fan patch you been talking about?
The mega patch will likely be posted to Nexus when it's ready to go, but we'll probably want to get some playtesters to verify we didn't break anything in the process of fixing stuff.