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Honestly on a standard playthrough, I don't really find it worth it. I give it a try at the start, but if it's not 4/1 or 5/0, I feel like you get hurt too much to really make it worth. Maybe better on infinite mode?
I honestly didn't know that it works for the current run. 5 Claps seems like a great idea I'll try them out
'You explain you can't due to local traditions. You clap three times and bow twice before departing."
This might give you the current sequence for that seed. Again haven't been able to test this, just something interesting to keep in mind.
if you're hunting for the achievement - you can start with a single clap or bow, see if its correct and procceed to add single moves till you get the proper combo
That's really interesting... I'll check it out
I had the same idea before, one run I clapped x5 = 3 right, then I bowed x5 said 4 move right wich confused me to be honest
http://prntscr.com/rcxzvs
That's a screenshot of it, if that helps you any.
Round 1: Clap
Game says "Wrong"
Round 2: Bow, Bow
Game says: Two steps right
Round 3: Bow, Bow, Clap
Game says: Two steps right
Round 4: Bow, Bow, Bow, Clap
Game says: Four steps right.
Round Five: Bow, Bow, Bow, Clap, Bow
Game says: Four steps right
So in Round six, you know how to do it. And I'm positive there are even better ways to make the hints work.
And then, you have the order in six steps total. But right now, if you only use one bow or clap, the game says "You got x steps right".
In the end, it's easier to either run away or to sever their ties. Might as well get a dodge in it as well.
So theoretically if the ritual is 5 claps you can exorcise the ghost with a single clap which makes me feel real dang cool.
I noticed this too, seems like a bug, that or the game is straight up lying to the player. Maybe the solution changes every time you fail it twice, or something.
Well that nice a tutorial. I would suggest casting the damage reduction spell, i think should work but it is enemy restricted. Anyway you can reduce the damage to 0, perfect if you need to try stuff out.
Uh and well, you can try the clap bow combo on any enemy. However once you figure the right combo, you'll get the message that it's only for ghost but you can reduce the damage of a proper opponent, try the combo there and once you find a ghost...exorcism. Not sure if it is still a valid option after the patch.
1. Remove a step to make it a four-move combo.
2. Reduce the time cost for clapping/bowing so you can at least add a defensive action before or after the sequence.
3. Add a little more Mastermind to it by giving the player more info than just "you got X right," maybe also tell them how many are right but in the wrong position (admittedly, I don't know how to get that across in the log).
4. Maybe add a chance for the enemy to not attack because they're either repelled by the spiritual energy you're trying to summon (if a ghost/eldritch) or confused by the fact that you just stopped defending yourself mid-fight to do some hamboning (if not a ghost).
E: Expanding on #4, obviously I'm joking when I call it "hamboning," but it would be great if you could practice in front of a human enemy and there was a small chance for them to take it as a challenge and get into an actual hamboning contest.