WORLD OF HORROR

WORLD OF HORROR

NAKI Mar 6, 2020 @ 6:23pm
Can someone help me out with the Clap/Bow combat?
Every time I encounter one of those, it kills me because I'm too stupid to figure out the combination... Is there a tool out there? or tips to figuring out the combination?
< >
Showing 1-15 of 25 comments
Sugarcoat Mar 6, 2020 @ 6:49pm 
I start with 5 Claps, it'll let you know how many claps total there are. Then you just have to figure out where the Bows go. Some of the ghosts don't do anything for a couple of turns. I think the clap/bow combination works for the rest of the current run.
basketofseals Mar 6, 2020 @ 6:50pm 
Do all of one type, then you'll at least know exactly how many claps/bows you'll need. If you clap 5 times, and it says you got 3 right, then you know it's some order of 3 claps and 2 bows.

Honestly on a standard playthrough, I don't really find it worth it. I give it a try at the start, but if it's not 4/1 or 5/0, I feel like you get hurt too much to really make it worth. Maybe better on infinite mode?
NAKI Mar 6, 2020 @ 9:50pm 
Originally posted by Sugarcoat:
I start with 5 Claps, it'll let you know how many claps total there are. Then you just have to figure out where the Bows go. Some of the ghosts don't do anything for a couple of turns. I think the clap/bow combination works for the rest of the current run.

I honestly didn't know that it works for the current run. 5 Claps seems like a great idea I'll try them out
Ira Mar 7, 2020 @ 2:16am 
Just a theory since I haven't managed to test this out yet, but if you run into the Odd Funeral event (Not the actual name) where you're asked to give your blood to the dead and you have the Folklore Knowledge perk you're able to bypass the event without a check and the text you receive is something like:

'You explain you can't due to local traditions. You clap three times and bow twice before departing."

This might give you the current sequence for that seed. Again haven't been able to test this, just something interesting to keep in mind.
honka Mar 7, 2020 @ 2:35am 
its absolutely not worth it - infinitely better to simply run away from combat
if you're hunting for the achievement - you can start with a single clap or bow, see if its correct and procceed to add single moves till you get the proper combo
NAKI Mar 7, 2020 @ 3:23am 
Originally posted by Iralrin:
Just a theory since I haven't managed to test this out yet, but if you run into the Odd Funeral event (Not the actual name) where you're asked to give your blood to the dead and you have the Folklore Knowledge perk you're able to bypass the event without a check and the text you receive is something like:

'You explain you can't due to local traditions. You clap three times and bow twice before departing."

This might give you the current sequence for that seed. Again haven't been able to test this, just something interesting to keep in mind.

That's really interesting... I'll check it out
Paranoiak Mar 7, 2020 @ 3:36am 
Originally posted by Sugarcoat:
I start with 5 Claps, it'll let you know how many claps total there are. Then you just have to figure out where the Bows go. Some of the ghosts don't do anything for a couple of turns. I think the clap/bow combination works for the rest of the current run.

I had the same idea before, one run I clapped x5 = 3 right, then I bowed x5 said 4 move right wich confused me to be honest
Rusty Knight Mar 7, 2020 @ 3:41am 
There'a a handy image on the Discord.

http://prntscr.com/rcxzvs

That's a screenshot of it, if that helps you any.
Last edited by Rusty Knight; Mar 7, 2020 @ 3:42am
APeacefulWarrior Mar 7, 2020 @ 6:54am 
Yeah, I'm really not a fan of this minigame. I get why the dev doesn't want us whacking ghosts with sticks and such, but this guessing game is just SO tedious. There's gotta be a better way of handling the issue.
Fantasma Mar 7, 2020 @ 8:52am 
Yes. We need better hints or the exorcism to be more stream lined. Like: This could be done in six steps maximum.
Round 1: Clap
Game says "Wrong"
Round 2: Bow, Bow
Game says: Two steps right
Round 3: Bow, Bow, Clap
Game says: Two steps right
Round 4: Bow, Bow, Bow, Clap
Game says: Four steps right.
Round Five: Bow, Bow, Bow, Clap, Bow
Game says: Four steps right

So in Round six, you know how to do it. And I'm positive there are even better ways to make the hints work.

And then, you have the order in six steps total. But right now, if you only use one bow or clap, the game says "You got x steps right".

In the end, it's easier to either run away or to sever their ties. Might as well get a dodge in it as well.
Dorf Mar 7, 2020 @ 11:08am 
A mechanic to keep in mind: If you clap a single time, the game will assume you did a total of five claps. I'm not sure if it assumes you did 5 bows with a single bow.

So theoretically if the ritual is 5 claps you can exorcise the ghost with a single clap which makes me feel real dang cool.
Snake Hand Mar 7, 2020 @ 1:30pm 
Originally posted by Paranoiak:
Originally posted by Sugarcoat:
I start with 5 Claps, it'll let you know how many claps total there are. Then you just have to figure out where the Bows go. Some of the ghosts don't do anything for a couple of turns. I think the clap/bow combination works for the rest of the current run.

I had the same idea before, one run I clapped x5 = 3 right, then I bowed x5 said 4 move right wich confused me to be honest

I noticed this too, seems like a bug, that or the game is straight up lying to the player. Maybe the solution changes every time you fail it twice, or something.
Nalut Mar 7, 2020 @ 2:30pm 
I didn't try this but..someone tried the combination that you'll find in the pamphlet? I was wondering if, when you get that mystery, the exorcism is one of the 2 combo you can find in the pamphlet. When i used my spiritual combo i just try combos and since it's not that awesome, after i got the achi i just win in other way and when i had the pamphlet i didn't get a ghost to try it out and didn't wanna risk losing time looking for one.



Originally posted by Fantasma:
Yes. We need better hints or the exorcism to be more stream lined. Like: This could be done in six steps maximum.
Round 1: Clap
Game says "Wrong"
Round 2: Bow, Bow
Game says: Two steps right
Round 3: Bow, Bow, Clap
Game says: Two steps right
Round 4: Bow, Bow, Bow, Clap
Game says: Four steps right.
Round Five: Bow, Bow, Bow, Clap, Bow
Game says: Four steps right

So in Round six, you know how to do it. And I'm positive there are even better ways to make the hints work.

And then, you have the order in six steps total. But right now, if you only use one bow or clap, the game says "You got x steps right".

In the end, it's easier to either run away or to sever their ties. Might as well get a dodge in it as well.

Well that nice a tutorial. I would suggest casting the damage reduction spell, i think should work but it is enemy restricted. Anyway you can reduce the damage to 0, perfect if you need to try stuff out.

Uh and well, you can try the clap bow combo on any enemy. However once you figure the right combo, you'll get the message that it's only for ghost but you can reduce the damage of a proper opponent, try the combo there and once you find a ghost...exorcism. Not sure if it is still a valid option after the patch.
Raptor85 Mar 7, 2020 @ 8:34pm 
you can also dodge + up to round 3 listed above with most characters early, especially on harder modes with more unlocks you'll want to figure out how to do an exorcism early as there are some crazy strong ghost enemies you can run into where you'll either have to burn 4+ funds, survive a ton of rounds, or just insta-kill it with this, this is by FAR the best way to deal with ghosts.
Scratch-O Mar 8, 2020 @ 9:38am 
Yeah, I feel like the exorcism mechanic is a little too long for a game where enemies can take off a big chunk of your health while you suss out the right pattern. I'm cool with the idea of basically playing Mastermind to learn the ritual, but something needs to be modified to give the player a chance. Personally, my ideas were:
1. Remove a step to make it a four-move combo.
2. Reduce the time cost for clapping/bowing so you can at least add a defensive action before or after the sequence.
3. Add a little more Mastermind to it by giving the player more info than just "you got X right," maybe also tell them how many are right but in the wrong position (admittedly, I don't know how to get that across in the log).
4. Maybe add a chance for the enemy to not attack because they're either repelled by the spiritual energy you're trying to summon (if a ghost/eldritch) or confused by the fact that you just stopped defending yourself mid-fight to do some hamboning (if not a ghost).

E: Expanding on #4, obviously I'm joking when I call it "hamboning," but it would be great if you could practice in front of a human enemy and there was a small chance for them to take it as a challenge and get into an actual hamboning contest.
Last edited by Scratch-O; Mar 8, 2020 @ 9:45am
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Mar 6, 2020 @ 6:23pm
Posts: 25