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Thanks. Finally.
As i wrote before i was really happy that it was what it was instead of ooooh let me guess, boss fight: now i'm gonna have to fight the big bad old god ....
Buuuuut it should more random events to chose from. I'm not talking about more events poping up before reaching the top..just more crazy stuff that i might encounter in there. I think that 2 game are enough to actually play them all and after you chose all the possibility just to see what happen you are done in maybe 3, 4 more games.
Aaand a I mean....you don't have to ask me only about the second case..
I mean i hope that maybe i always got that but it seems veeery unlikeble after all this game hours. You could also ask something more and more pertinent to the case, i wouldn't mind.
I kept that in mind after I did the Festival again and then got to the end again (third time, actually). I think you're right; it appears as though he is the same guy. After all, it's a male with black hair, in a suit, and in the combat screen he's holding the same mask in his off hand as though he just took it off.
But did he go insane or was he part of it all since the beginning? I like to think the latter, this way he prevented the Eldritch god from appearing because he wanted his to appear instead.
Adding more trials based on your actions during a run would also make the lighthouse better. Like, what if you messed up the ward and the scissor lady showed up for a fight at the end.
Yet on the other hand, this game clearly has some great style and themes, that frankly make it what it is. I think the Lighthouse needs to be changed, but not necessarily to stop being anti climactic.
I like the concept of the Lighthouse as being the final DOOM drain that does you in; I've lost several playthroughs on True Believer one or two investigations away from the top of the lighthouse due to things like not having a flashlight, or having followed an easy mystery path and taking too long against Takashi-san due to being too weak.
On that note I think Takashi-san should do at least 3% DOOM, if not 4%. Surely he should have more power than a random encounter.
I get that a lot of people are saying 'anti-climaxes are fitting for Ito' but I don't think his stories are anti-climactic so much as they often have very abrupt and sudden climaxes (which in many cases often either end on sad notes or with the character forever marked by their ordeals).
When I say this I'm not saying you need to enter the top of the lighthouse and go Def Jam on an Elder God (although I would absolutely play the hell out of a game like that) but for the place that the rest of the game has been building up to be the epicentre of everything going on only for it to be...the most mundane and safe place in the game by a country mile feels like a bit of a let down.
I think a good chunk of what I thought were odd choices may have been down to needing better translation. If the text made more sense the anti-climax might not be so jarring.
I heard a rumor that something truly evil is coming soon, so next patch or so but yeah, it ain't possible to get atm.
Hell, we don't even know anything _about_ Takashi-san other than he's the head cultist of Ithothu or Goizo or Cthac-Atorasu or Ath-Yolazsth.
The game doesnt need a final boss so to speak, as not every mystery has one, but i think the lighthouse events should be harsher, so that anticlimatic ending is much more relieving.
Maybe make it so the lighthouse encounter has a threat level that gets worse for every bad ending you got in a mystery.