WORLD OF HORROR

WORLD OF HORROR

mdm9 Feb 22, 2020 @ 4:07pm
What do the attributes do specifically?
e.g. which one lowers the combat action times?
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Showing 1-14 of 14 comments
SubTerra Feb 22, 2020 @ 4:08pm 
I feel like hovering your mouse over a stat should really tell you what it affects
Nalut Feb 22, 2020 @ 4:26pm 
Yeah the tutorial was amazing. Put your mouse over the stat to know what it does...ok STR.........mouse over....oh ok Strength. Please don't give me more info. Oh wait founds? Wow thank you for explain that in details.


Ok, i think that damage is fixed. I mean usually if you are using a baseball bat for instance, your damage will be better with more STR. However in here the damage is always the same. It is based on the weapon that you are using and you gonna hit me for 4 damage with your 9 STR...and i will hit you for 4 damage with my 25 STR because we are both using the same baseball bat.

However when you look the weapon details, a specific stat is indicated. By using a weapon that use your best stat, your action time will be lowered, potentially doing more attacks and damage. I think that the chance to hit the target is either the same stat specific stat, or it's either dexterity or perception. Considering that i only saw weapon either based on STR or DXT i would say that maybe perception is the hitting chance.

I'm not 100% sure because my best hit chance was 450% and my perception at the time was high but not that high. I had more then less then 20 but was higher then 10. But since it was 450%..my dex and str were way higher so kinda need clarification from the dev here.
Kinda thinking that it might also be luck, which i don't know how much i had but i was more then 5 for sure.


But yeah to answer your question, weapon speed base+ what ever attribute the weapon said, that's your combat action time result. If it's not that, it's weapon speed base+DXT.

Also there's a perk for combat speed and one for spiritual action for some reason. At this moment in the game it seems that spiritual speed perk is beyond useless so i would like understand why it's there.
Nalut Feb 22, 2020 @ 4:31pm 
Originally posted by SubTerra:
I feel like hovering your mouse over a stat should really tell you what it affects

First time i felt like the tutorial was mocking me. On top of that, in game where normal stat do not work as you would normally expected them to work. But yeah thank you for telling me that founds are money and guess what...money work like every other game so you explained the most useless stat. And good luck putting your mouse over luck...
SubTerra Feb 22, 2020 @ 4:32pm 
Originally posted by Nalut:
Considering that i only saw weapon either based on STR or DXT


Ive found a knowledge weapon so there may be rare ones with weird stats
Nalut Feb 22, 2020 @ 4:39pm 
Originally posted by SubTerra:
Originally posted by Nalut:
Considering that i only saw weapon either based on STR or DXT


Ive found a knowledge weapon so there may be rare ones with weird stats

Ok then i'll stay with my specific weapon stat = how many attacks you can do theory. Thank you for that info!

If only DXT and STR are available, it would kinda bring me to think that perception could help you hit because otherwise is just something you use for check during events.

But yeah at this point i'm convinced it's all about the specific stat listed in the weapon.
BlueFenixR Feb 22, 2020 @ 4:51pm 
Dex affect chance to hit (never tested perception) and the type of weapon ask for a specific stat to reduce time units when attacking.

haven't tested if other stats (like strength increasing damage or something) affects combat.

Outside of combat its used to check the lower bound for checks the more stats you have the better of course and having 13 or more = guarantee success for actions of that stat.
Nalut Feb 22, 2020 @ 5:03pm 
Originally posted by BlueFenixR:
Dex affect chance to hit (never tested perception) and the type of weapon ask for a specific stat to reduce time units when attacking.

haven't tested if other stats (like strength increasing damage or something) affects combat.

Outside of combat its used to check the lower bound for checks the more stats you have the better of course and having 13 or more = guarantee success for actions of that stat.


No of that i'm sure that STR doesn't nothing to your damage. Your damage increase if you are able to attack more, meaning that i could hit you 1 time for 4 damage while you can hit me for 8 damage because you can do 2 attacks instead of one.

25 in STR, my damage, even in the log, never changed.

DXT make sense because again, 450%. My dxt was over 20 so yeah (my doubt was only because also my str was incredibly high and perception would seems useless otherwise).



Are you sure about the 13? I mean if i have 13 i will pass every event check?

It's nice to know that i don't have to farm over lvl 50 (i was 47 but i did use probably 1000xp or so in trading). 13 is very doable
Kaaven Feb 22, 2020 @ 5:05pm 
Tests supposedly are made with d12 against your stat, but some have difficulty modifiers. So 13 in a stat does not necessary guarantees a success
Nalut Feb 22, 2020 @ 5:12pm 
Originally posted by Electric Wizard:
There are weapons influenced by every stat except CHR, and your attack speed is affected by which weapon you're holding versus your stat score of that weapon's stat.

So for example, if you're holding a Baseball Bat (a STR weapon) and you have high STR, you'll attack faster than someone using that same weapon with lower STR but higher DEX. Other than that I believe stat scores do nothing aside from determine your rolls for events (climbing a cliff requires a higher STR score versus sneaking past a sleeping nurse requiring higher DEX). CHR influences nothing aside from how willing people are to join you... at least as far as I know.

Luck

I doubt there's a weapon that is luck based and also i don't think it does something in fight whatsoever. Because i never saw a double damage/critical hit which most of the time is what luck does in fights, it gives you a critical hit.

I saw some special action you can do during specific fight like with the mad janitor so maybe luck and even charisma could be related to those special mystery related action. CHR obvs would be something like try to talk to the crazy person or sing a lullaby for a specific kind of boss in a mystery. Obvs this is just speculation since the 2 special action that i saw where most likely str and dxt skill check (if they actually had a skillcheck).


Obvs, they all have their utility skillcheck wise for what concern normal events outside the battle.
Nalut Feb 22, 2020 @ 5:17pm 
Originally posted by Kaaven:
Tests supposedly are made with d12 against your stat, but some have difficulty modifiers. So 13 in a stat does not necessary guarantees a success


Uh a d12. Cool thanks for the info.

Do you know if 1 is an automatic fail? It does give you an achievement and most likely you'r gonna fail but i was wondering if it is a fail no matter what. Didn't check if i rolled any 1 with my best character and i never fail the checks in that gameplay but i think 15 was my lowest stat..
Kaaven Feb 22, 2020 @ 5:27pm 
Don't know, sorry.
Nalut Feb 22, 2020 @ 5:30pm 
Originally posted by Kaaven:
Don't know, sorry.


well the d12 info was good enough
Prof. Redwood Aug 23, 2020 @ 3:13am 
Originally posted by Nalut:
Yeah the tutorial was amazing. Put your mouse over the stat to know what it does...ok STR.........mouse over....oh ok Strength. Please don't give me more info. Oh wait founds? Wow thank you for explain that in details.


Ok, i think that damage is fixed. I mean usually if you are using a baseball bat for instance, your damage will be better with more STR. However in here the damage is always the same. It is based on the weapon that you are using and you gonna hit me for 4 damage with your 9 STR...and i will hit you for 4 damage with my 25 STR because we are both using the same baseball bat.

However when you look the weapon details, a specific stat is indicated. By using a weapon that use your best stat, your action time will be lowered, potentially doing more attacks and damage. I think that the chance to hit the target is either the same stat specific stat, or it's either dexterity or perception. Considering that i only saw weapon either based on STR or DXT i would say that maybe perception is the hitting chance.

I'm not 100% sure because my best hit chance was 450% and my perception at the time was high but not that high. I had more then less then 20 but was higher then 10. But since it was 450%..my dex and str were way higher so kinda need clarification from the dev here.
Kinda thinking that it might also be luck, which i don't know how much i had but i was more then 5 for sure.


But yeah to answer your question, weapon speed base+ what ever attribute the weapon said, that's your combat action time result. If it's not that, it's weapon speed base+DXT.

Also there's a perk for combat speed and one for spiritual action for some reason. At this moment in the game it seems that spiritual speed perk is beyond useless so i would like understand why it's there.

Spiritual Speed makes Spiritual Actions, like Sever Ties and the Bow/Clap guessing game, take less time. That means you can use Sever Ties more often/along with more supplementary actions, or use Dodge in conjunction with the Bow/Clap guessing game if you’re going for insta-kills against incorporeal enemies.
Prof. Redwood Sep 10, 2020 @ 6:24pm 
Oh, and another thing: KNW actually increases the damage you do to Ghosts with the "Sever Ties" and "Burn an Offering" actions. I'm not 100% on the formulas, but I think it goes like this:

Sever Ties Damage* = KNW / 2 + 1
*round up all decimals to nearest whole number

Burn an Offering Damage = Sever Ties Damage * 2

Please correct me if I'm wrong, and let me know exactly how Second Sight factors into these formulas; I'll probably try to go for it whenever I can, but don't know exactly how strong it is as a combat perk for Kirie.
Last edited by Prof. Redwood; Sep 10, 2020 @ 6:26pm
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Date Posted: Feb 22, 2020 @ 4:07pm
Posts: 14