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I agree. Servants are very easily the most dangerous mobs right now. Mostly because of their sheer number. When there are only 2-3 of them (like it's the case in UNLOVED), you can easily predict when they are going to shoot. Here the shots happen more or less randomly, the detail of their aiming animation is lost in the cluster of enemies, and they have a very accurate aim as well.
My other frustrations:
- Using bombs against Servants. If one of their bullets shoots your bomb, in middle difficulty you are barely alive, in hardest difficulty you are just dead 80% of the time.
- The lack of ammo. I would love to play on the hardest difficulty, but it forces me to melee almost every enemy out there which breaks the pace a lot - even if your aim is perfect, you will spend more bullets to take down an enemy than you will gain back. Eventually your ammo runs out and you need to melee. The only salvation to my frustration is to start a level with max difficulty (so that I have a lot of spawns), then i go back to a lower difficulty (so that it's winnable).
- The feeling that items are extremely underpowered and overall barely any useful. Out of the 10ish green items I got, not one of them is as good as what a R1L5 item can be in UNLOVED. Also I have no idea how to increase the amount of stars in an item.
- The fact that you have to hunt secret rooms to get Golden Chest. Sometimes I will exit a level and then the screen will tell me "hey there are 2 chests that you did not open in that level". But it's not like I would be backtracking the entire level to find this one secret room i missed anyway.
- Running back and forth to explore the door that just got opened. I hated it in some of Doom maps, I really hate it in this game. I dislike any kind of backtracking really.
- Lockpicks. When I find that Golden Chest and I have no lockpick left, and I have to remember the location of the Golden Chest while hunting for lockpicks, potentially backtracking to make sure I didn't forget a lockpick somewhere..
- The fact that you can open a Golden Chest and get a Color. This is very frustrating :p
Ammo scarcity... that might be a bit of a problem. I tend to melee Butchers whenever possible because otherwise I might run out.
Personally I think it's frustrating to lose all the xp progress when you die. Don't get me wrong, there absolutely should be a punishment. But I expect that down the line the amount of xp required for a level up will get so high that it'll be a massive setback when you lose it all in a single moment.
So, maybe it should be changed from a total loss to a certain portion to avoid pissing off high level players. Early on losing everything is not too bad. But when we eventually get to lvl30+ it might get annoying.
Do not get me wrong Blue. It's not claims, pretensions or demands from my side. I just want to help You like a player, point out things which maybe can be corrected or changed to improve fun which Dimension Drifter give to us. You can agree with players opinions and suggestions or not or choose the best tips and use it to grind Your game to perfection. I'm sure DD will be great game!
Back to the topic - I don't agree with other players that Salem Servants are too strong - Someone's of monsters must be stronger and requied think of plan how to finish them (for example hide behind a wall to avoid the shoots). :) Maybe simple hide mechanics calm down this screams - crounch system and hiding behind for example crates and shooting from cover bring more satisfaction from fight. :) This is another simple idea which You can use or not.
I also not agree backtracking is bad - I for example like visit all places on the map and I'm not in a hurry, but if other players angry for that because they want finish map in fast time and get the chest there maybe another simple idea can help and shout out the grumble. For example we have a timer when we play a mission - maybe make it useful and create kind of speedrun system (with rewards for fast finishing maps) can help? I don't know.
For the rest of the feedback so far: thank you! I've made a few tweaks based on this thread already and these changes will roll out with the next update.
A speedrun system would be nice though :D Would definitely make each run really interesting. In fact I'm more or less speedrunning everytime
https://www.youtube.com/watch?v=MJWnJ0lczBs
If you do decide to add this, Blue, make sure it's part of customizable crosshair options. I personally dislike dynamic crosshairs and enjoy the small size of the current crosshair. But with different crosshair options you can please everyone.
Try playing it on a TV from 5ft away and with a controller. :P (Also why the hate for dynamic crosshairs - curious).
I also inform that I doesn't have a second shogun model yet and I think i will not have it before Blue fix it - anyone else have similiar ploblem? I played more than 15 hours at all and have 20 lv so I think I should get it already. If anyone have similiar problem that's fine we just wait.
I also came up with new mini mechanic idea - Something like a mirror maybe in left top corner of the screen? Maybe kind of trinket will allow to get this ability? Useful to look what's happening behind our back, usable to see dark cutters fireballs - If they smash up on the wall or they still chase us and We will can see enemies spawning on our's back.
What are You think of it good idea or crap?