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http://awar.su/en/forum/questions-and-answers/28-is-there-tank-balancing.html
As I say in my original post it seems the Panther was outgunned and outarmored by the Tiger, but that can´t be, even its classified as a medium tank?
alloverall they say their tankdata reley on historical datas, but that cant be right, sadly. On other hand its good to know, so I now know how to overthink my missions.
Again ty for your answer.
Set expert difficulty i think there will be a huge difference.
Panther got 80 or 85 mm sloped front hull armor. The game calculates a lot of things like curve of flying shells, armor quality, distance etc. This is why performance gets huge fps drops when you play with armor because of this ♥♥♥♥♥♥♥ old BIS "real virtuality 3" engine.
Pather was good tank indeed but was not buletproof.
Ingame there are APCR shells also, AI always choose this kind of ammunition against tanks.
Maybe because of this too.
The high-velocity guns like KwK43 or 42 were made to be effective at long ranges 1000 meters+
If it hit weak armors like shermans or T34`s it was just ammo wasting, the shell flew thru the tank.
Mostly only killed the crew but no serious damage to the tank.
http://www.youtube.com/watch?v=Ns6l7sCoWX4
Because this pieceofshite engine sux. Thats only and big con for this title.
Shermans dont fight back (in cause of crew kill?) after arround 3+ direct front Hits from the Panther, but dies instantly by a hit from the Tiger? Or at max 2 hits?
I dont talk about tanks that explode like cinema ones. On every (most) picture about WWII footage where hits are shown, they only puncture the hull. Crew dies, hull and tank looks like intact from the outside view.
The Panther had a 80mm front armor with an angle of 35° that gives against fronthits an effective armor from 139,46mm (80mm/sin35°). So it should (and do it) take more hits to penetrate the front armor of the Panther, and at least the same shots to penetrate the front from the turret (hull of the Tiger), but ingame the Panther is far weaker then the Tiger (talking about hits on the front location from the tank). Thats why the T34 was such a nice and good tank. The sloped armor was genius. Thinner armor, lighter tanks but with more protection, but you need a littel bit more space (because of the angle).
The APCR munitions had bit greater penetration one more time this.
T-34/85s penetrated 100mm steel at 1000km with AP, dunno about APCR shots but it could be 112 or more at same distance.
Tiger takes far more hits, but his armor was outdatet against the armor from the Panther, who gives it a better survivability against such guns. In short distances the Sherman can penetrate the front armor of a Tiger (Hull) and turretarmor from the Panther at around 400m above this distance no way. The Hull armor from the Panther cant be penetratet from the sherman at no distance at all.
The long barrel version Sherman 76mm / 13pdr Firely / T34/85 are a totaly different league. And again I talk about:
Why the Tiger, with the older design, and effective lower armorvalues, seems to be mutch harder to kill from a Sherman than a Panther.
Why the Tigers Gun with less penetration Power is more effective against the targets as the high velocity Panther gun.
In the game, this fact, its classiefied as a medium Tank, seems the reason to made it worser then a heavy tank. Thats what I am talking about.
Tiger had still 20mm+ front armor.
The 80mm sloped armor was sometimes disadvantage on Panther, especially to projectiles flying at greater curve ( See IS-2 )
D-25T can`t penetrate Panther at close ranges ( when the projectile curve was too flat ) but pardoxly it penetrated 2 times ( the rear end ) at 1400 meters...
Sherman uses APCR shot ingame. So the penetration can be greater.
KwK42 was overkill for medium tanks, Panzer IV was main enemy for T-34`s and shermans.
Tiger had less effective penetration range and paradoxly this was the reason why it was better at killing medium tanks, because the shell did not fly thru the whole tank but exploded inside the tank...