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That would solve the problem.
When it happened to us for the first time, I was thinking it is a gitch. so we restarted the damn game, but after 10 mins of gameplay the levels got messed up again. It is REALLY stupid if the achievements don't give only some badges, vanity stuff but a LOT of exp. In some cases they give like a 15 level boost. This is crap
He just does more challenges than you. If you are lower in levels, just take his stuff, and shoot your levels up higher to his.
Plus, if he puts his zombies to level 14 it remains a challenge still. Like I get level 58 zombies while friends get level 32. Only downside is you can't really swap weapons.
I meant challenges. It's quite some time I played the game, so I called those challenges achievements. but the problem is still not solved. Those chellenges are global. So if someone is starting Dead island for the first time in coop with you, he will gain exp for easier challenges which are already grayed out for you since you've done some of them. It shoud still have a challenge-freezing option, because we do nout play coop just to 'be very carefull with those numbers, and just grind for some challenges if some mates get boosted ahead.
Actually enemy levels are not based on who's seeing it at all. Enemies will just spawn with different levels, while some will be too high to kill even if you break all your inventory weapons on them, while others will be one-hit with a knife. This leveling system is a really stupid thing in this game. Players should get only skillpoints to upgrade skills, not levels, because it would make it much easier to join in online coop without worrying about level differences. And skillpoints would be used to upgrade skills, learn new stuff, but levels are just stupid
If it is put as "not my level" you see his zombies not your level zombies. Leveling is a great idea if you set it up so your fighting your own zombies and not your friends over powered ones.
Agreed.
Some people can see it as a challenge. If I join a friend who is level 40, and fight their zombies, I can still kill them easily with a head stomp, but they hit me more.
Leveling is also for weapons. A level 50 hachet, will be stronger than a level 10 hatchet. Without a leveling system, all weapons would be the same too. After the first play through it would be boring, because you couldn't get better weapons.
again... this also could be done without the leveling system. Better weapons could be gained after reaching some goals, crafting, finishing some challenges, and so on. It could really be done without actual leveling. When you gain better weapos you could also play with friends who are newer to the game and the game would still be just as entertaining and challenging for all the players, whitout the inconvenient gaps of the leveling system. You just have more tricks to your disposal,more interesting ways to finish off enemies. This is not an MMO where everyone is grouping up with players who are close to their levels. Because even if you do, some achieved challenges will mess up the levels again, making the levelin system just an inconvenient gap which is just pushing coop players around
of course