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But, yes we plan to remove the demo soon because it's quite old, and for now, we don't have time to update them, and we don't want to discourage players, because we have improved the game a lot over the past few years. Only after refreshing, we will probably upload them again :)
I thought some of you worked on another game recently, which also had its demo removed (last days of lazarus), but now that I looked it up, it might've been different people.
either way, I unwishlisted lazarus and many others because of demo removal and now did the same with this, not supporting such anti-consumer practices, demos shouldn't be removed. if it's good enough now, 3 weeks before release, it will be good enough after release too as a general idea of what the game is like. you could simply add a disclaimer and a list of improvements to the main menu or something until (if ever) you update it.
I have the game ignored now but if I run into it down the road somehow and the demo's back permanently, I might give it (and you) another chance. have to make sure it works as it should before buying it, has to have saving anytime and other basic functionality. if the demo is good enough, it leads to an eventual (or rarely an immediate) purchase, if not, it leads to follow-up questions and I go from there.
2. Thanks but please be aware that we are two-person team, when on code and development of things like demos I work now on my own, so basically I would spend 3 weeks polishing the demo instead of spending that time on polishing the full game. Another thing is that demos are very often developed as separate applications to don't harm the main game when making changes etc. This is why we have to basically create totally new demo and it would basically take me 3 weeks. (Most crucial weeks before Release) Many devs mention about that. It is not so easy for tiny teams.
3. I respect your opinion, you are totally right, but I think there is a need to put some line between a two-person team like ours (Who invest everything they have and risk almost everything to complete the game) and a studio with 10 or more people. (not saying about 100+) For us polishing the full game is crucial and has the highest priority. I respect if you will decide unwishlist of course. That or another way your opinion is an important contribution for me.
Thanks for your opinion!
the small team excuse is just that. a single person can be very efficient and dedicated, a big team can be lazy and incompetent to the extreme and vice versa, 'we are just 2 people' doesn't mean a thing on its own. that's why I don't buy it when crucial features and functionality (again, saving anytime, rebindable controls, etc.) are missing and are blamed on this.
if there's still things to polish, do that, the full version obviously takes priority, but that doesn't mean the demo should be pulled the moment the game comes out. I get that you and other devs might be banking on people blindly buying and maybe forgetting to refund even if they don't like it, but that is also not cool.