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There are a few strategies how to achieve that.
- Go for easy to build products, don't try to over fulfill expected features
- Try to use the best module to fulfill a feature
- Try to re use modules in other products
- Make use of policies - they are all unlocked and some give 30-50% production bonus
- Sell module over productions
- Spend as much money possible to get into as many markets as possible
- Don't worry about progressing market phases
Those are fairly simple tips to get 25%+ net worth.
If you want to go for a high score you need to slightly change strategies and you must take the loans outside of the company.
https://steamcommunity.com/profiles/76561198031202810/screenshots/
Sorry I had it wrongly in my memory.
It's not policies but unristricted access to skills.
Every employee starts with 1000 Skill Points and you have 2000 Success Points so you can upgrade employees. Using Luck and Spare Parts buff can generate additional modules/products which is quite a net worth increasing mechanism.
Like you I have tried to complete this multiple times and based on your screen capture....I tapped out at the same point you did at roughly $11k per month
With all the other challenges I can see what has to happen, like I did pocket conquest last night after repeated failed attempts but I could always kind of see what had to happen. Each play through taught me something different. With this I always end up in the same place.
I was getting into 3 product markets, using similar features before, progressing market to like 3, simply to increase unit price. I got as high as $11k per month,but it took nearly the whole time. So I had no chance of completing, couldn't afford to expand more products with tables and modules.
I then took the above recommendations, found how to take a loan, staff skills (more on that later), more products (combinations of low end, medium, high) and still didn't get any further. I think what I am finding challenging is the market demand. Better tables and skills don't help with market demand
The lower end products have 20 units of demand and that then increases by 1 or 2 with each progression. The higher end products have a market demand of 10. Those high products take 3.5 days to produce with the middle table. So to max out demand, you need 5 of those big tables (space becomes an issue) for 1 product. In setting staff assembly skills, I didn't notice output or module saving that meant I could reduce tables or exceeding weekly sales. For the lower end products that produce in 1.2 days you need 3-4 tables to max demand. Again skills didn't make a table not needed. So for assembly alone, there is a lot of space needed since the introduction of the new tables.
Generally I find the changes to market demand in this version odd. If I design a product that contains the minimum components, just the ones with the tick....you can end up with mark demand <1. Even when it is near maxed. Which means to get something even above market demand of 3 you have to put in the other elements otherwise you have to discount to much. In the previous version meeting the minimum requirements at least got you a workable market demand number.
If you don't max out demand and have many products, I found anything above 4 products never got me into a profit each week. Rarely did I have a market appeal of 5, no room or too many component elements. The discounting just diminishes your profit. I don't design generally anything to over produce on a consistent basis due to space. I have tried multiple product combinations and can't figure it out.
So I am just going to wait. Someone will figure it out, I just cant seem to find a way to get close enough to complete 1 trophy, let alone 3.
On the relying on staff skills in these challenges. As I said in another post I was not exposed to this through campaign play through. In campaign mode (where you learn the game), none of the levels tell you how to use this clearly important thing. Then still in Campaign mode, you have challenges where you must use skills. I think if you are going to make it apart of the campaign challenges, then you need to introduce them into the levels. Because its honestly something that I didn't even realise was there. I normally hit the quick hire button and never click on the staff again. So its a very missable thing.
can you please explain how to take a loan as I couldn't find how to do it?
thanks
The loan can be taken by taking the money items out from the shelf outside of the building.