Good Company
Maks Nov 26, 2022 @ 1:28am
[Achievement] Lucky & Efficient
Hello everyone. I try to complete those two achivements but can't figure it out how. If someone can give me some clues about it, it will be great. Thanks all
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Showing 1-8 of 8 comments
muon Apr 9, 2023 @ 9:01pm 
Anyone actually unlocked these? Or are they bugged?


Lucky
You got yourself one lucky employee with 20% of any luck modifier.
Efficient
That is close to cheating. You have an employee with 20% or more efficiency.
Mikado_offline Oct 2, 2023 @ 8:53am 
But it doesn't work.
I have an employee with 43% happiness.
However, I don't get the achievement.
CitrusMoth Feb 1, 2024 @ 4:53pm 
Agreed, these appear to be bugged. I've surpassed these with a few employees and nothing popped. And according to the achievement list, 0.0% of people have achieved them! :(
アーリャ Apr 5, 2024 @ 2:15pm 
so sad that they dont fix them :(
Lillarpy Aug 16, 2024 @ 9:35am 
Still broken?
nonnahsr Aug 17, 2024 @ 6:47am 
Still broken. In the last patch they said it was fixed, but I cannot get it to pop. I have staff with double the supposed requirement. Its literally the only two achievements I don't have
Lillarpy Aug 17, 2024 @ 7:08am 
Can I ask Nonnahsr how you got the happyness achivement? 500-happyness rating. I have 150-200 and that seems super bosted already. How do you make it 500?
nonnahsr Aug 17, 2024 @ 6:50pm 
Originally posted by Lillarpy:
Can I ask Nonnahsr how you got the happyness achivement? 500-happyness rating. I have 150-200 and that seems super bosted already. How do you make it 500?

I just checked when I unlocked it it was 2022 and so I can tell you, but don't know if its still completely relevant. I did however check the final campaign level that I did in the last weeks and it was 358, so higher than what you are getting.

- Watch the happiness of your employees, find out what is annoying them and address that. I used to have a workstation set up that I loved, it was space and working efficient, but tanked happiness. Something I did not realise until I looked closer. I didn't realise that I was accidentally firing employees when deleting the work station and that tanks it as well. Those adverse impacts last a long time.

- Do things that boots happiness, train complete goals, complete assignments if in freeplay

- Zone the crap out of you work spaces, and make those spaces as happy as possible. For example, I try to avoid a zone doing too many things, if a module needs a component, that component is in its own zone. At times, even if a zone needs a different table, I will put it in its own zone. Zone happiness is a thing. If that means spamming items, spam them, I rarely use happiness polices . When you can afford it, the sculptures, banners, the highest items that grant happiness in a zone.

- More employees seems to mean a higher happiness score. On mayoral trouble, I was struggling to beat the success points criteria and I had already done everything as above. I checked a previous profile and noted I was generating way more success points per week as a result of happiness. I couldn't figure out why there was such a difference, then I noted the difference was the number of employees. On my second playthrough I favoured automation and I so I had like 100 employees less. I went back and hired a bunch a people, and bang I went from generating ~40 success points per week to 70+ per week and happiness score of 358. I imagine if I just hire more people and do the above, I could get it to 500 relatively easily
Last edited by nonnahsr; Aug 17, 2024 @ 6:51pm
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Date Posted: Nov 26, 2022 @ 1:28am
Posts: 8