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I think there is a bugg. Sometimes, after I log off and then go back in, it works fine, but sometimes it doesn't. It is really weird. Ty for your help though, but I should bugg report this.
While most of the time it can automatically work out the products path, sometimes overriding it in this way will make sure the good is where you want it and made available to the logistics network.
One note, placing a "Source" will attempt to make sure there is space made available for all components (and make those components "sink" automatically) that make that product. So only use it one a shelf that has enough free space for that product and it's components.
Also make sure you've selected what good you want transported on the belt from the first square of the belt if you aren't using autoloaders.
Thoughts?
I've had to do a lot of babysitting and constant manual moving of materials to and from certain places in order for things to work correctly.
Suggestion to the devs: Please either fine-tune how logisitics employees move items from conveyor belts to nearby shelves and then to work station shelves, and/or allow us to use couriers and the logistics override mode in that particular level.
Currently attempting one set of shelves as sink and the same product on another nearby shelf as source to see what happens. I almost have to keep turning the sink or source on and off to get anything done, this doesn't seem right.
Are we talking a bug problem here or just me not understanding how the belts / sink / source system works?
I just tried it again and remembered why I stopped. Same level .. same problem. If there is a way to how this works it needs to be in the in game book help
https://steamcommunity.com/sharedfiles/filedetails/?id=2442038132
Pick up Point of conveyer belts set to source ( increase to allow more on belt at both ends)
Shelves used as input for workers set as sink for items coming from belt ( increase as needed on shelf)
The carrier guys will prioritise their tasks.
1. Grab from output shelf to sales pallet
2. Grab from output shelf to input shelf
3. Grab from output shelf to sink shelf
4. Grab from conveyer belt to sales pallet
5. Grab from conveyer belt to input shelf
6. Grab from conveyer belt to sink shelf
There doesn't seem to be a priority over which sink shelf it will use so as long as the sink shelves are also input shelves will make sure those that need them will get them.
However ... after some more play through .. they will only grab off the conveyer belt if that item has a destination ... sales, input, sink .. so having a storage only shelf that then becomes input when full may be a necessary evil or, at worst you grab the item needed from the sink shelf or move the conveyer belt item to get to the item they will move themselves.
Or, have the conveyer belt only deal with one item rather than moving multiple items from A to B on the same conveyer belt.
So .. you could have one conveyer belt going from building A to building B and then have smaller individual conveyer belts to separate the input. They will move them from the end to the start if no one wants them.
What I have figured out so far is that those items made using components only can be placed in a building without a delivery area with conveyer belts distributing the items around the various buildings. Those components made with one or more purchased items need to be crafted in a building with a delivery area. Those finished items can be moved to any buildings that need those end products.
With this campaign also requiring research and analysis to move on to cleaning bot creation I suspect the pattern is along the following lines ..
First building - with delivery area - makes conveyer belt items and the green components. These green components are distributed to the next building -with a delivery area- where the purple components are created. These components can then be conveyed out to the last or first building - with a delivery area - where the final product is created and sold.
The first building - without a delivery area - can then be used to do analysis and research on the components made in one of the other buildings which is shipped to them via the conveyer belt.
The second building - without a delivery area - could be used as simply a transfer building. Have a conveyer belt go from the analysis building to the transfer building and have the reverse go back. The idea being that the components used for analysis will be moved back and forth and taken as needed for analysis. There can then be another belt that shifts the excess to the last building that has a delivery area for either using in a final product for sale or for sale itself. And then another conveyer belt back to the transfer building to shift the items around as needed.
Unfortunately I haven't managed to get to the point of making the cleaning bot, so I suspect that will be made in that last delivery area building and any item they need that is already being made can get passed that way as needed.
Hopefully with computers, calculators and cleaning bots being made and sold they will be enough to complete the final step of paying that persons bill back.
Will let you know how well this idea works out.
What I had where .. (default colouring )
Blue Zone South == conveyer belts + components + assembly == buy/sell of excess
Grey Zone East == modules == buy/sell of excess
Cream Zone West == research
Blue Zone West == Not used
Pink Zone North == Not used
However I kept running out of components and no room to make them but then I also had 2 tables making each module and I might not need that many.
Next playthrough ... will try the following
Blue Zone South == conveyer belts + components A == buy/sell of excess
Grey Zone East == modules == buy/sell of excess == transfer to analysis and assembly
Cream Zone West == research and analysis== transfer excess to and from assembly
Blue Zone West == assembly
Pink Zone North == components B == buy/sell of excess and final products
Components A
Rod + Gear for Conveyer Belt production cycle
Circuit Board + Plastic Parts for Computer and Calculator production cycle
Transfer circuit boards and plastic parts to south part of grey zone
Components B
Rod + Gear for Cleaning Bot production cycle
Mechanical and Plastic Parts for Cleaning Bot production cycle
Metal and Plastic Sundries for Cleaning Bot production cycle
Transfer necessary elements to north part of grey zone
There may be other parts for the cleaning bot and of course the computer/calculator components may be slightly different if a different setup is used. But I found the same modules work in both computer and calculator
I didn't have any special sink shelves or conveyer belt circles ( like at the airport ) but I had a return conveyer belt to keep the components moving between blue and grey zones if input shelves that were sink points, transfer conveyer belts that were sink points and selling pallet didn't need them.
Selling of Excess
Every component and module had 1 slot reserved for them on a sales pallet in any building it was traversing through.
Input Shelves
Only 1 slot reserved per item per desk using it
Conveyer Belts
Only 1 slot reserved per item. But in theory the number of slots distributes the boxes along the conveyer belt, allowing more to be stored on there before it stops. But it doesn't appear to take effect until it is emptied. Or I could be completely mistaken.
However, short of employing tons of logistics workers to move things around ( raising costs ). I still ended up moving modules from output shelves to the conveyer belt.
I was thinking creating multiple zones would help. Unfortunately a shelf/conveyer belt can only be in one zone at a time. So can't set up zones to restrict logisitic access to a smaller area unless the shelves and conveyer belts and pallets can be all placed in the same zone. Something to look into.
I ended up with 2 conveyer belts transporting circuit boards and plastic parts to the computer/calculator module zone. It didn't matter if they were sitting there waiting .. unless the logisitics workers didn't move them when needed or quick enough .. so I helped out there as well.
I then had a conveyer belt moving the modules into the assembly building with another going into the analysis and research building and another going into the second component building where the assembled items would be sold. However, I think the analysis guy will have to be manually instructed to analyze one or two items at a time that are in excess at the time so that assembly isn't affected which ended up being the case for me and I had to temporarily fire the 2 analysts I had. But alas too late ..
What was learnt ...
Possibly take your time before worrying about research and analysis and the cleaning bot so that modules are initially sold to build the cash flow and grow the community task points. I noticed the computer and calculator market didn't grow well but then I didn't really adjust and grow their models. I just used the easiest modules for the most part.
The cleaning bot takes many of the same items the computer and calculator does so having a good supply of those items ready to use in the assembly building may be a good idea .. So, sink shelves in the assembly room for each of those items maybe useful so that the logisitics worker can move them off the conveyer belt
There are only 2 maybe 3 modules extra to be made for the cleaning bot so allow space for that in the north section of module building.
I'll also have to make a tally of what components are needed to complete each module so that the right number of components are available. There is plenty of space to make tons of components so that should never be a problem. And selling those may also help keep the cash flowing while you wait for the module sales cash flowing. I double the number of component and module tables but that just drained the money quicker. So, maybe wait until they start complaining about supplies .
I also noticed that it is very easy to close off the blue western zone from access by new employees after the conveyer belts have been placed in there.
Delaying helped make a profit by the end of year 1 .. but by the time you were half way through year 2 and the ability to work with the bot stuff and start assembling stuff for sale the bankcruptcy kicked back in .. but it could be connected to the extra module tables I placed as well.
Back to the drawing board.