Good Company
BIGGIE SAM Apr 29, 2020 @ 1:38am
Suggestion on Conveyor Belt logistics
Dear designer:

The way that conveyor belt works make it impossible to transport more than one type of raw materials. As in the supply chain, the consumption speed of different raw materials are different, the less-used raw materials will soon pile up at output end of the belt and create a jam. Then other needed raw materials will be stuck on the belt and became not accessible.

I think a easy way to solve it is to create a "link function", that you can link the input end of a belt to a designated storage shelf (which is usually the one next to the output end). The link function will makes the workers only transfer goods onto the belt when that "linked shelf" has room / bandwidth to accept them.

Adding this function, will help us to safely rely on conveyor belt to transfer multiple kind of goods from one location to another, without creating any jam.
Last edited by BIGGIE SAM; Apr 29, 2020 @ 1:40am
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Mara  [developer] Apr 29, 2020 @ 4:03am 
Hey There.

We are planning to have a few more segments in the making. You can find those information in our heads-up post here:
https://store.steampowered.com/newshub/app/911430/view/3506558170414564632


Originally posted by Chasing Carrots:
More Conveyor Belt Options

While we won't be able to completely redesign how conveyor belt building and handling work, we intend to add several new segments for improved usability.

Overhead Segments: 3-6 tile long segments that transport goods on a higher level, so that the player character and employees can move through below.

Inventory Sorter: an end piece for a conveyor belt that stores transported items directly in a shelf, without requiring employees to do this.

Ratio Placer: this segment can be connected to a shelf. It takes items from its inventory and places them directly on a conveyor belt in the required ratio. With this, you can avoid your conveyor belts getting unnecessarily blocked by materials.
Salzian May 2, 2020 @ 9:52am 
I'd just appreciate if the conveyor belt only gets filled with items needed at the endpoint. Lets say I have a roller segment connected to a shelf with a circuitboard. The Conveyor belt should only be loaded by workers with as many items as currently fitting in the shelf. This logic is already in the workers. They don't overfill the shelves by themselves. Only when the worker is handling goods from a roller it completely ignores demand, takes as much as possible until the shelf is full and then the roller piles up with 500 plastic lol. The conveyor belts completely ignore this logic and basically tell workers "give me everything you have" indepentent on current demand at the end of the conveyor.
Purpleswans May 2, 2020 @ 9:17pm 
I'm going to hop on this to point out another thing I've noticed about the conveyor belts: incomplete packages.
A lot of times logistics people will start moving modules and parts before they've reached their max capacity (i.e. if a moduel allows 25 at a time in a single bandwidth slot, you'll see people moving it to the next point when there's only 5 made.) This is fine most of the time, but when things go on the conveyor belt i will sometimes end up with 4 boxes of the same module in a row with only 5 or seven in each box. Do you think the game could automatically combine these boxes until they are at max capacity, at least when they're on the rollers?
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Date Posted: Apr 29, 2020 @ 1:38am
Posts: 3