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Do i have to do the research while losing money? I just tried using the first building for nothing but the production of motors, as the first milestone was just that. I am not going into a positive income. If i HAVE to do the research while losing money i think im done with this game...
They are after all introducing me to the conveyors for the first time and the first milestone on that map puts me at a loss and the next milestone is research!? Wich will make me lose even more money... its just... why cant the game allow me to play at my own pace to begin with when they are giving me new stuff to play with!!! Frustrating af.
Ranty question over. :) Havent even gotten to conveyor problems yet besides not being able to pull anything from the top starter conveyor, my character CAN but not any workers even though its connected the same way as the bottom one!?
Make sure you start on the square where you want the conveyor to run from and then drag it in the direction you want it to go.
Yes I would have preferred an option to select the whole conveyor and then edit it so you could add pieces to the start or the end with an option to rotate the piece to the desired direction.
I tested a version that created Gears, Rods, Mechanical Parts and Metal Sundries with Metal being fed in at the beginning of the belt. It worked quite well but the metal once it got to the end of the belt had to be re-fed onto the belt so as to use it up (in fact some of the produced parts also needed that)
To effectively use a belt this way, you need to work out the balance of what parts are needed and made so as to not flood the belt with one part. (One method is to have a storage for the parts and unassign the employee operating the bench that has overproduced for a short while to allow the overstock to be used up)
It would be nice it it was possible to track a benches overall return time (from picking up supplies, making the product and placing it on it's output) as that would aid in making more efficient supply chains and cut out instances where you've overproduced a fuse that can't be resold etc. In fact having a Return time and a Target time (that can't go lower than the return time but can be adjusted if you want to slow the process down) would be handy.