Good Company
Nattsvart Apr 1, 2020 @ 6:17am
Confusing Logistics/connections.
I've been doing the campaign stage 1 and got the hang of it. But as soon I started stage 2 I got lost. Cant figure out why my employee cant make the new battery at his tinker table. Its connected from income zone, to shelf to tinker table. Ive ordered the parts I need but still my employee looks confused and says that the parts are missing. Realy confusing system. I cant figure out what the pop out windows means either when you click at the tinker table with the triangular and circular stop signs. Also the popup windows makes it hard to see the connections to everywhere. Anyone else confused or is it just me?
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Showing 1-9 of 9 comments
fabbry.freedark Apr 1, 2020 @ 6:46am 
I'm confused too. Is not clear how it work, and i've played many logistic games. I've tryed the firs challenge in the map, and i spent 30 mn to understand how to change the logistic connections when i reach the first goal, without solving. I hope this can fixed soon. At the moment i thinking about a refunding if i don't have some speaking from developers.
Last edited by fabbry.freedark; Apr 1, 2020 @ 6:47am
atzen06 Apr 1, 2020 @ 6:50am 
it's not just you^^
But this is the reason, Devs go into EA^^
These things are ok for now... they will work on it to get better and better! (I hope so^^)

Stryderunknown Apr 1, 2020 @ 7:59am 
Are you using a logistics point or directly getting the employee to get the materials?

In the logistics view you need to make sure that your purchased materials are either being delivered by a logistics point employee to a shelf (as a buffer) for your tinkering employee to then pick up or so that your tinkering employee can get them from the Incoming Zone.

Also take note that the shelves that Logistics Employees need to "pick up" from have to be in their logistics point area, the shelves that have employees "drop off" intermediate parts and raw resources do not need to be in the logistics point area.
Undying29 Apr 1, 2020 @ 12:40pm 
I'm also stuck... I'm basically only playing this type of games, should be easier to understand. Can't figure how to clear connections when I switch a product on a table.
Magnus Imperatio Apr 1, 2020 @ 3:28pm 
Also stuck.
Nattsvart Apr 1, 2020 @ 3:36pm 
I just requested a refund. It looks promising but for now it's all a mess to me.
I don't understand the economy aspect nor the gameplay mechanics, besides that it crashes a lot for me.
Magnus Imperatio Apr 1, 2020 @ 3:50pm 
Also asked for refund. % tries and still cant connect the buy to the tinker table
Nattsvart Apr 3, 2020 @ 6:15am 
Didnt get my refund :( To many hours spent in the game.
Overeagerdragon Apr 3, 2020 @ 6:31am 
You can connect "materials" to a tinkering table in 2 ways:

In logistical mode:
* Drag the icon of the incoming goods zone to the tinkering table (be sure to also drag the icon of the tinkering table to your outgoing goods zone OR a shelf). This works the same for shelves (drag the icon of the shelf to the tinkering table

* Click on the icon for the tinkering table and the incoming goods zone. This will open the content of those items in question. Now drag the icon of the material (on the incoming goods zone) to the icon on the tinkering table (repeat for all NEEDED materials) then use the same method to drag the produced item to a shelf (or the outgoing goods pallet)

remember, DIRECTION MATTERS !!

with this I mean that if you drag from the tinkering table TO the incoming goods pallet it won't work...but it WILL the other way around (from the pallet to the tinkering table). The reason for this is shown in level 2 of the campaign where they have stations that have their own shelf of raw resources but ALSO put the finished product of that station back on the same shelf...

In order to do this:
* Place a station
* Place a shelf close to it that has enough room to house both the raw materials as well as the finished product
* In logistics mode click pallet, shelf and station. Drag one of the empty +'s on the shelf to the tinkering table and do this for all resources needed.
* Drag the icon of the finished product back to the same shelf
* Drag resources from the incoming goods pallet to the icons on the shelf with a red ! Do this until all !'s are gone, you will be left with the finished product displaying a ! becase it has nowhere to go
* Repeat this process with those shelfs and assembly stations OR
* Use logistical zones to collect all those finished products to a central shelf and let your assemblies grab from a (centralized) point
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Date Posted: Apr 1, 2020 @ 6:17am
Posts: 9