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- It's too easy to lose game with a single assembly miscalculation. So please, add option to have multiple saves per level. Not everybody are fans of this Ironman mode, especially when few hours of gameplay is on the line, and Restarting meaning doing the same assembly line with doezens of connections from scratch.
- Please, add option to duplicate the workplace, with all connections saved. Like to "assemble calculators in the very same way as the table on the right".
- Also, an option to upgrade Tinkerers table to Electronic/Chemical/... would be very nice. Removing table, buying new one, and re-doing all the connections is unnecessary.
- It is very hard to understand what component is overproduced. So far the worker is getting stuck in front of the shelf with "Overloaded" sign above them. But it is not clear what is the cargo and where is he from. I suggest adding: (a) information about what worker is carrying in the Worker screen, and (b) somehow show the connection of the worker with their working place (just a simple line will do).
- Few crashes. Interesting point - restarting the game and Resuming the mission leads to the exactly the same moment of the crash. So possibly it is happening during Autosave.
- In missions, I humbly suggest removing "per week" conditions. My point is - you often ask to make a new product with new component, and produce a lot of it (so 1 table is not enough), so all tables should be re-focused on new production. But again, since game is such unforgiving, and if something was not adjusted (like all was fine and dandy, but all of the sudden those nasty LED panels all became used up and now the line generates almost no product), and here you go, GG. I had that situations 4 times already, usually on later stages of the missions, and I am only on mission 4. Changing it to just "Produce X of Y" will allow slowly start new production with just one Table while having good old profitable production from the previous stage up and running. Having condition "per week" almost forces you to blindly switch ALL production from profitable product to the unknown one, which, again, often ends up in GG, especially first time you see this new product.
- Yes, and please, in missions, make sure new product is considerably more expensive, than the old one. Because in some missions we need to add component, which require additional production lines, but the rating and the price only decreases (like with those nasty game consoles with sound modules). Right now I am little frustrated after going bankrupt in this mission just because Switching from nicely packed 5-star consoles to those with "1.2 sound rating" just collapsed my production line leading from +5000 income to -4000 and GG.
- Overall, I suggest reducing the salaries. Because at the moment just 1 excessive worker on the logistic may collapse the economy, especially early on in the mission. Or at least add dificulty levels. I am an experienced Tycoon/Strategy/Management games, and I still have Huge problems with trying to keep up to pay my workers on the very first missions.
Ok, so far that's it. But I will keep it coming.