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I ended up running almost nothing but convoy escort/rescue missions just so there would be other things for the enemies to shoot at.
Also the story is much better, always a bit thin but it's not some generic "save the galaxy" plot but basically a former gangster story.
I just don't get it, to need that much kiting you have to go in the most extreme parts of the sector and get one of the most difficult combat missions.
But it doesn't really go anywhere. By the end of the game you've basically accomplished nothing and are in the same position you were in at the start. It made the whole experience feel like a waste of time.
No you don't. Pretty much any mission where there aren't lots of other friendly/neutral ships for the enemies to shoot at requires this method. Otherwise everyone just gangs up on you and missile spams you into oblivion. Even after I got the best ship with the best upgrades, I still found the hit-and-run style was the only way to survive.
Since you've played the first one, you can ignore all the negative reviews. I've read a bunch and they all seemed the same... people did not understand what they were buying. Thought it was a space flight sim or adventure game or something that it was not.
Only down side is after about three play throughs you'll want some more DLC which doesn't exist yet.
I played at old school difficulty from the start and never needed to kite that much.
The story ends with her either reconciliated with her family or not, that's where the story goes.
The choices you make with your family don't really effect either your character or the larger realm in any tangible way.
But this is no Rebel Galaxy. It's still got some of the economy systems and some aliens return, the the gameplay couldn't be more different. The original has you charting your own course between battleship and freighter, zipping around within and between various systems. You get to know the galaxy. In RG:Outlaw, you have the ships and upgrade parts that should let you strike a balance between Luke and Han, between fighter pilot and courier / merchant / truck driver.
Yet unlike the original, the gameplay means optimal play uses the autopilot to fast travel directly to your destination, skipping the entire journey. Where the original feels like you're managing to sail your ship through a canal, Outlaw has you in the role of a drone pilot. Your awareness pops in out of the blue, spots some targets to strike, and flits away again.
It's a relatively small story and intentionally so.