Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Same here. I also play Sim difficulty, because I feel auto-aim makes combat boring. Maybe that's why the game is so hard for me, but if you need auto aim to win in combat, I would argue that proves the game is flawed.
We REALLY need the modkit that was announced, but never released. Let us create our own ships/missions/locations/etc. Unfortunately, that may never happen. DDG seems to have gone dark.
Mining or grinding missions for credits is dull at best, frustrating at worst, and trading is barely functional. Only a few ships are feasible across most combat situations, and the dedicated transports haul very little cargo. Energy management is a mess, and playing Rambo in space (you vs. entire fleets) is (usually) a futile exercise.
Personal tips: I play with a DS4 because RGO was designed for a gamepad. Use autofollow (because this is an action game--not a sim) but don't rely on it too much. Buy a Foxbat because its heavier hull and turret mount make it far superior in terms of survivability in comparison to the glass cannon known as the Coyote. If you like launchers, then go for the Dingo--but stay mobile. Switch targets, call buddies, or use missiles often to force the quirky AI to stop draining your shields for a few seconds. Consider long-range engagement or stick to kinetic weapons if you like to get in close. Otherwise, prepare for constant hit-and-run maneuvers that cause fights to drag on forever. Finally: use frequent breaks to avoid burnout and remember to not take it seriously. ;)
Methinks most people just aren't used to this kind of gameplay because for the love of sanity I never had such problems while dogfighting in this apart from when some really extreme missions got in the same location (which is sort of a staple of the kind of game really).
Like, the Durston can actually fight well enough to deal with all ambushes and about three quarters of combat missions.
If you're coming into this expecting Freelancer, you'll be disappointed on pretty much all fronts, but then Freelancer still runs on Windows 10 and is available as abandonware afaik, so if you want Freelancer, play Freelancer.
The overall game balance is borked imo. You can be in one of, if not the best ship in the game within about ten hours and the number of available ships to fly is very limited for the type of game this is. I would say the game is a disappointment overall, but that's just my opinion.
I consider Wing Commander Privateer to be the gold standard for games like this. I remember actually being pretty disappointed in Freelancer back when it came out.
I find running from combat isn't very practical, at least not in the early-game ships, since most of them are lumbering freighters with really low speed, even while using the afterburners.
I remember it was usually enough to flee from most battles.
It is my experience in this game, that if you put pips to engines and often use "dump energy to shields", the game is very playable in 1 vs many dogfights.
To avoid missiles, you need an ECM, and since the ECM ammo is infinite, you can spam it while boosting, and avoid most missiles.
If you then add tracers and auto-cannons to your weaponry, you have a whole bar of energy to manage between shields and boost.
Get a sandhawk, pips to engines, and speed up.
Overall I like the difficulty in the game, it adapts in relation of what you are doing, also the different star systems show different difficulties which you can see in the map, so you are warned in advance. That's all ok for me, I was able to start the game fine.
The video which is helpful at game start is here:
https://www.youtube.com/watch?v=VYYoKlWzyAQ
It has HOTAS support but really shouldn't. That would be like playing Mario Kart with a driving sim pit.
I don't blame you in the slightest for the misunderstanding that the game is either not a sim, or has really bad sim characteristics. I'm glad you got a refund because the game was not what you thought you were buying.
Again, a great many people in the forum and negative reviews demonstrate they thought they were buying a sim of sorts, perhaps a bit like Elite, Star Citizen, (without quite that expectation), or retro classic like Wing Commander. The game description even states HOTAS support. It's also not reasonable that buyers for a cheap/medium price game are expected to spend hours researching, which they may when purchasing some expensive game or product.
Instead, I blame the marketers of this game. Clearly there is an impression that the game can be enjoyed as a space simulator or as a larger game with meta-game play elements. What it is, is a very simple action game, best played with auto-pursue (semi auto/aim) for combat, with super light trading and enough story to motivate.