Rebel Galaxy Outlaw

Rebel Galaxy Outlaw

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lowl1fe Sep 1, 2020 @ 5:45am
New best "Privateer" game?
What are your thoughts on this?
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Showing 1-9 of 9 comments
It is a better Freelancer type game than anything released recently... anything since Freelancer really. Significantly better than Elite Tedious, Evochron Legacy, Starpoint Gemini 3 etc.

It has one critical flaw that harms its longevity - lack of ship variety.

In games like X4, Freelancer, even Elite Tedious, the best ships are exclusively tied to factions and / or station economy types, including outlaws and aliens. Each faction has its own distinct design language. Pirate ships are fast. Liberty ships are agile. Rheinland ships are armored. Teladi ships are good for trading etc. This acted as a driving force behind building relations with different factions by doing their missions, and exploring the sectors to find stations, to get access to all those exclusive ships and equipment. There are numerous options for ships, with multiple tiers for each playstyle and combination. It adds to strategy - finding the right ship and equipment that suits your activities. Buying a new ship opens up a new way to play, new enemies to take on, extending the gameplay significantly.

^ This entire aspects of gameplay and progression is missing from this game. There are only a handful of ships and equipment in this game, all largely available across the entire galaxy (with a few variations available at a special story location). You don't really have any incentive to explore the gameworld or build relations.

They have added a couple more ships since launch. Some more content expansions are planned. But I am hoping things will really improve when the planned modding tools are introduced, letting players create their own ships.
Last edited by Mitth'raw'nuruodo; Sep 1, 2020 @ 8:46am
VaiTaPro (Banned) Sep 1, 2020 @ 10:54am 
Originally posted by Mitth'raw'nuruodo:
It is a better Freelancer type game than anything released recently... anything since Freelancer really. Significantly better than Elite Tedious, Evochron Legacy, Starpoint Gemini 3 etc.

It has one critical flaw that harms its longevity - lack of ship variety.

In games like X4, Freelancer, even Elite Tedious, the best ships are exclusively tied to factions and / or station economy types, including outlaws and aliens. Each faction has its own distinct design language. Pirate ships are fast. Liberty ships are agile. Rheinland ships are armored. Teladi ships are good for trading etc. This acted as a driving force behind building relations with different factions by doing their missions, and exploring the sectors to find stations, to get access to all those exclusive ships and equipment. There are numerous options for ships, with multiple tiers for each playstyle and combination. It adds to strategy - finding the right ship and equipment that suits your activities. Buying a new ship opens up a new way to play, new enemies to take on, extending the gameplay significantly.

^ This entire aspects of gameplay and progression is missing from this game. There are only a handful of ships and equipment in this game, all largely available across the entire galaxy (with a few variations available at a special story location). You don't really have any incentive to explore the gameworld or build relations.

They have added a couple more ships since launch. Some more content expansions are planned. But I am hoping things will really improve when the planned modding tools are introduced, letting players create their own ships.

Do you know if they are going to release on Early Access or full release ?
Savio Viana Sep 1, 2020 @ 1:11pm 
Its quite good as freelancer! :guppy::guppy:
TokeyMcBongRip Sep 1, 2020 @ 2:37pm 
Originally posted by VaiTaPro:
Originally posted by Mitth'raw'nuruodo:
It is a better Freelancer type game than anything released recently... anything since Freelancer really. Significantly better than Elite Tedious, Evochron Legacy, Starpoint Gemini 3 etc.

It has one critical flaw that harms its longevity - lack of ship variety.

In games like X4, Freelancer, even Elite Tedious, the best ships are exclusively tied to factions and / or station economy types, including outlaws and aliens. Each faction has its own distinct design language. Pirate ships are fast. Liberty ships are agile. Rheinland ships are armored. Teladi ships are good for trading etc. This acted as a driving force behind building relations with different factions by doing their missions, and exploring the sectors to find stations, to get access to all those exclusive ships and equipment. There are numerous options for ships, with multiple tiers for each playstyle and combination. It adds to strategy - finding the right ship and equipment that suits your activities. Buying a new ship opens up a new way to play, new enemies to take on, extending the gameplay significantly.

^ This entire aspects of gameplay and progression is missing from this game. There are only a handful of ships and equipment in this game, all largely available across the entire galaxy (with a few variations available at a special story location). You don't really have any incentive to explore the gameworld or build relations.

They have added a couple more ships since launch. Some more content expansions are planned. But I am hoping things will really improve when the planned modding tools are introduced, letting players create their own ships.

Do you know if they are going to release on Early Access or full release ?

the game is over a year past its release on Epic so in my honest opinion thats well past early access.

ive fought the urge to just buy it on epic and waited patiently, i will only purchase on steam.
VaiTaPro (Banned) Sep 1, 2020 @ 2:46pm 
Originally posted by TokeyMcBongRip:
Originally posted by VaiTaPro:

Do you know if they are going to release on Early Access or full release ?

the game is over a year past its release on Epic so in my honest opinion thats well past early access.

ive fought the urge to just buy it on epic and waited patiently, i will only purchase on steam.

After seeing Satisfactory and Hades back on Steam still on Early Access i wonder if they will follow the same path, this game is certainly on my wishlist but i will wait to see what price they find correct for people who bought their first game and waited for more than a year for this 1.
FryGuy Sep 4, 2020 @ 2:40am 
Hell yeah it's exactly like Privateer was although faster-paced due to better graphics. This game is so beautiful. I'll be getting it on Switch and playing handheld every chance I get, can't wait.
Pickle Bath Sep 9, 2020 @ 9:19am 
Yes this is 100% the best ode to Privateer ever done, hands down, and I've played almost every comparable space game since the 90s looking for that same Privateer goodness. I still play the original from GOG a few times a year. RGO captures the exact same feel and made a ton of the same design decisions (which some people don't seem to understand the origin of, which is too bad).
VaiTaPro (Banned) Sep 10, 2020 @ 12:29am 
Originally posted by Zidders Roofurry:
I think it's one of the top ten best games in this genre. Not only does it have the advantage of its advanced graphics, movement and controls it also has a more engaging story. The issue I've always had with Privateer and Freelancer is that while the gameplay and graphics were great for the time their stories were boring.

If you already own it on Steam it's because you received a free key from the devs. so your opinion have 0 value.

Are you going to write a fake positive review on day 1 too. :steamfacepalm:
Last edited by VaiTaPro; Sep 10, 2020 @ 12:29am
A really great rendition of the Privateer game, down to the voice lines and mission structure. And then some. It looks great in motion, has tons of charme and agree, best space pool minigame in the genre.
The flying model is better than Privateer as you can use your inertia dampeners to turn while flying in a different direction, it makes fighting bigger ships much more dynamic.

They really stayed very, very close to the original. My question at this point is: What is the next best 'X-Wing/ Tie Fighter' game? As these were equally unmatched so far, the way dogfight and scale was implemented is not even present in this one (true to the original of course)
Last edited by *P0P$*FR3$H3NM3Y3R*; Sep 11, 2020 @ 7:15pm
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Date Posted: Sep 1, 2020 @ 5:45am
Posts: 9