Killsquad

Killsquad

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Nomnaut Jul 17, 2019 @ 3:51am
How's single player gameplay?
Huge fan of arpgs, though I ten to favor titles like path of exile, grim dawn, torchlight, diablo more than Helldivers and livelock. Still, it's great seeing another arpg enter the market; I'm sure I'll pick it up.

Question though, how's the game for solo play? All the footage I've seen has been for 4 person group play.

Thanks!
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Showing 1-6 of 6 comments
Zalgo Jul 17, 2019 @ 4:41am 
You can play solo, but If u die, teammates don't rez you:lunar2019deadpanpig:
Watchtower Jul 17, 2019 @ 3:11pm 
If you play solo you're basically locked into playing a ranged class since melee can run into unfortunate collision boxes right now. I'm around lv 70 and play solo for most of my level missions, some are a joke compared to others in terms of difficulty and the balance, but there is scaling so you're not getting the same stat enemies you would if it was a full group.

Can't really complete the mechanical tileset with a melee character solo either, to many traps and aoe enemies with virtually no room to navigate most of the time and with no self healing(there is lifesteal but unlocking it on your weapon is a grind) 1 mistake is 60% of your life.

It's hardly a looter(some missions have a random equipment drop for completing it but you don't loot gear mid mission) and your basically just playing slots buying gear in the shop. You don't get to specialize your character like you would in the games you mentioned either, the game is basically a mix between darkspore and helldivers honestly. Fun, but still needs some work and there are big balance issues between certain things right now.
Nomnaut Jul 17, 2019 @ 7:53pm 
Originally posted by Watchtower:
If you play solo you're basically locked into playing a ranged class since melee can run into unfortunate collision boxes right now. I'm around lv 70 and play solo for most of my level missions, some are a joke compared to others in terms of difficulty and the balance, but there is scaling so you're not getting the same stat enemies you would if it was a full group.

Can't really complete the mechanical tileset with a melee character solo either, to many traps and aoe enemies with virtually no room to navigate most of the time and with no self healing(there is lifesteal but unlocking it on your weapon is a grind) 1 mistake is 60% of your life.

It's hardly a looter(some missions have a random equipment drop for completing it but you don't loot gear mid mission) and your basically just playing slots buying gear in the shop. You don't get to specialize your character like you would in the games you mentioned either, the game is basically a mix between darkspore and helldivers honestly. Fun, but still needs some work and there are big balance issues between certain things right now.
This was a perfect overview. Did you write a review on the game? Because you should. Thanks.
BlackjackGT Jul 17, 2019 @ 9:34pm 
I maintain "ARPG" is mislabeling for Killsquad aside from just general chaotic swarms of enemies everywhere you go.

It doesn't to me play like Diablo Grim Dawn et al. More like a twin stick shooter with ranged classes. A brawler or even a bash em up MMO like Marvel Heroes or City of Heroes in melee. Hammer reminds me of the Stone Melee tanker in COH.

I'm addicted but given that every player's class uses the same weapons and abilities I have some long term concerns about lack of variety in some ways. You can tweak upgrades during a Contract mission, you can get better stat weapons, but ultimately we're all using the same things and have the exact same attack animations.

I'd like more maps (I know it's Early Access) because I feel I've done the same brown steel walkways map already a hundred times and it's tiresome to not have more different environments.

I think it might've given it a hair more variety to have a couple variants within each class. Like dual or single larger pistol for the class that uses it. Maybe plasma or rifle variants for the rifle class. Stuff like that. But I don't think that idea fits what the devs wanted to do.

All that said, I enjoy it much so far. Just feel it's a game that's hard to pigeonhole. It's like it's an asterisk-pegged game, and everyone wants to shove it into a single genre square or circular slot. And it's just difficult to peg it that way. I'm out of metaphors. :)
Last edited by BlackjackGT; Jul 17, 2019 @ 9:37pm
AerialComb Jul 17, 2019 @ 9:54pm 
This is not an ARPG, is more like MOBA type of game where you start at level 1 each level and then reach max lvl 10 in every single playthrough. If you have play MOBA before you will understand when you start playing. There is some strategy to the game, but as of now I have play only low tier games and seems fairly easy. Definately the maps require some difficulty balance, since the ones you play in the mountains with the beams, bombs, asteroids, etc can kill you fairly quickly, and the snakes do brutal DMG. The other two scenarios can be compleated easily even in solo playing I think, but if you play solo the matches are going to take a little longer to complete owe to the fact you have to be more careful when attacking.

The game is fun and there is not many like this in the market, but still very low in content, only 3 generic maps, and 4 classes to play and the equipments feels like it has little impact in your character. Hopefully as you go on it becomes more apparent how the gear actually play a bigger role in the game.
😎Astran😾 Jul 17, 2019 @ 10:00pm 
Originally posted by AerialComb:
This is not an ARPG, is more like MOBA

If a single feature is enough to count game as different genre then it's third-person shooter because there are guns and there is third-person mode. I wouldn't play it if it was even remotely resembling MOBA gameplay.

If anything it look like Destiny 3 to me (with corrections to the budget size).
Last edited by 😎Astran😾; Jul 17, 2019 @ 10:07pm
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Date Posted: Jul 17, 2019 @ 3:51am
Posts: 6