Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can't really complete the mechanical tileset with a melee character solo either, to many traps and aoe enemies with virtually no room to navigate most of the time and with no self healing(there is lifesteal but unlocking it on your weapon is a grind) 1 mistake is 60% of your life.
It's hardly a looter(some missions have a random equipment drop for completing it but you don't loot gear mid mission) and your basically just playing slots buying gear in the shop. You don't get to specialize your character like you would in the games you mentioned either, the game is basically a mix between darkspore and helldivers honestly. Fun, but still needs some work and there are big balance issues between certain things right now.
It doesn't to me play like Diablo Grim Dawn et al. More like a twin stick shooter with ranged classes. A brawler or even a bash em up MMO like Marvel Heroes or City of Heroes in melee. Hammer reminds me of the Stone Melee tanker in COH.
I'm addicted but given that every player's class uses the same weapons and abilities I have some long term concerns about lack of variety in some ways. You can tweak upgrades during a Contract mission, you can get better stat weapons, but ultimately we're all using the same things and have the exact same attack animations.
I'd like more maps (I know it's Early Access) because I feel I've done the same brown steel walkways map already a hundred times and it's tiresome to not have more different environments.
I think it might've given it a hair more variety to have a couple variants within each class. Like dual or single larger pistol for the class that uses it. Maybe plasma or rifle variants for the rifle class. Stuff like that. But I don't think that idea fits what the devs wanted to do.
All that said, I enjoy it much so far. Just feel it's a game that's hard to pigeonhole. It's like it's an asterisk-pegged game, and everyone wants to shove it into a single genre square or circular slot. And it's just difficult to peg it that way. I'm out of metaphors. :)
The game is fun and there is not many like this in the market, but still very low in content, only 3 generic maps, and 4 classes to play and the equipments feels like it has little impact in your character. Hopefully as you go on it becomes more apparent how the gear actually play a bigger role in the game.
If a single feature is enough to count game as different genre then it's third-person shooter because there are guns and there is third-person mode. I wouldn't play it if it was even remotely resembling MOBA gameplay.
If anything it look like Destiny 3 to me (with corrections to the budget size).