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My party was Captain, Wardancer, Glade Guard, High Elf Mage. Hit points are averages, I don't recall exact numbers for them, didn't have to pay attention to it very often.
Captain 8 slots, 6 action, 6 4 4 3 (40-50 hp)
Wardancer 7 slots, 6 action 3 5 8 3 (35-45 hp)
Glade Guard 5 slots, 6 action, 5 5 5 3 (35-45 hp)
High Elf Mage 4 slots, 6 action, 3 5 5 5 (20 hp)
I never used resistance ignoring weapons, never farmed any market, never used saves to alter level up bonuses. Everyone had an AP refill item with 3 uses. Everyone had Weapon Master except the Wardancer, but he had the item which does the same for 2 turns after a room is opened. I don't remember exact names for everything.
Captain; Helsturm Mace, explo pistol, Immune to burning + 20% all resistances armor, griffon shield, +2 str ring, heal all wounds amulet
Wardancer; Short sword, moonlight spear, speed + 3 ring, use speed instead of strenght for attacks tatoos, leap
Glade Guard; 3x3 bow, double damage if attack twice bow, potion of curing
High Elf Mage; crushing damage 3 attacks 2 action points spell, apotheosis
Edit; I carried a vampire and dark elf for a short while, maybe half of 1st region. I was planning on trying the Bretonnian Knight but things just got too easy. He still seems to have a superior potential than the Captain, in terms of HP and class specific items, while also being able to use everything the Captain uses well.
1. What was your tactic? I don't want to use any class that cannot use a ranged weapon, so I never tried Wardancer, Ogre, Slayer, or Greatsword. I just figured it would be unoptimal for a pure melee to sit while I shoot in some rounds.
2. I thought there was a named enemy that had 100 percent resist to everything? How did you kill him?
3. I don't agree that the Bret Knight is better than the Captain; he cannot use Explosive Pistol; and that's arguably the best weapon in the game.
Most of the items described were already obtained by 2/3 of 2nd region. The only one I have which I never seen available in white quests or markets is the Captain's armor. I won it through an Ambush. Always try to complete ambushes, they have the highest constant rate of giving either a powerful item or a lev 4+ hero.
I got my Wardancer as reward for finishing 1st region, he was same level as mine but had 2 more Speed points. My High Elf Mage was obviously far from optimal, resulting from also getting it around 2nd region and having no additional slots on level ups.
2-The enemy with the armor which grants 100% resistances to everything is in the final room of the quest before the last one. However he's bugged cause his resistance gauges are all empty and behave like he has none. I assume this comes from the fact that enemies' resistances are usually natural to their types. But even if they would be on, it still doesn't protect against critical hits, and with 4 turns and everyone on weapon master, even his squad wouldn't be enough to save him. His weapons are bombs though, so I guess if he does get a turn things could get ugly fast.
My level average at the end was 11-12 for the main 3 heroes, the mage was 8.
Oh and again, there is a large portion of map which is left unused. It's inside of the 3rd region though, not like a seemingly 4th region like in the 1st game. Also, there are no dungeons at all in this one which are like mazes. What I mean is that if you open a room which has more doors, it will never lead to a dead end.
And last but not least, no HardCore mode.
So far I've found Runefang which many classes can equip, a bow for the GG and a rune for the slayer.
My current setup is Slayer, WH, EC and GG with everyone ignoring resistances
Whoah, no caster at all?
Your description of the Wardancer is very tempting. Hmm. Does the Slayer or the Greatsword have any movement/attack skills? I don't want an Ogre under any circumstances.
The Slayer is a farce, I can understand why dwarf lovers are angry with him being the only dwarf available. I could see him be more useful in the 3rd act than a Vampire, but only cause his weapons are so brutal. However, it doesn't balance with their heavy AP cost either, so I'd try the Bretonnian or GreatSword anytime first.
Ogres are for ogres. Lazy and dumb.
Then read this discussion a little bit; https://steamcommunity.com/app/485460/discussions/0/3441214221459269446/
Seeing how much you enjoy trying configurations out and finding the best optimizations, I think you maybe would revel in this kind of stuff.
Edit; No, you do not NEED to have played any of the 3 games to be able to enjoy this thing.
I find the HE ugly and I refuse to use the DE or Vamp as it breaks the lore of the setting.
To be honest you don't need a caster, with double damage and ignoring resistances the Slayer pretty much oneshots anything, the WH and EC bring plenty of aoe.
Found a spirit sword which ignores armour so my GG has a melee option now.
I forgot to address this. Yes, he can have bombs and fire bombs, but so can most non-2H melees. The group heal, I agree, is awesome, and a huge plus that is kind of unique. Riposte is fairly meaningless, because you need the enemy to attack the Bret Knight in the first place. And the best way to play this game is not to be in a position to be defending anyways. Worst of all, it's a pathetic 20 percent chance. In another forum, I think the consensus was that this was in fact one of the worst skills in the game from a meta perspective.
So in sum: The only unique, substantial trick that the Bret Knight has is the AoE heal. So he works well as a kind of a front-line "paladin" character. But so can the Warrior Priest - and she has more group skills. Once again, I just don't see a place for this guy - unless you do it for fluff or aesthetic reasons.
The Slayer is worse than the Greatsword? Hmm, I thought the consensus was that the Greatsword was the worst class (or so I read in another forum). Damn, I really should experiment with them all - except the Ogre (whom I won't use for aesthetic and fluff reasons).
Thanks; I may grab that game. But I don't like to be forced to do things on an artificial game setting constraints though. That's why I hated the real-time aspect of the final scenario in the first game.
How the heck do you protect the Slayer from missiles? Also, isn't he sitting and not doing anything (other than get penetrated, I mean, pierced) when you are exchanging missile volleys?
Disagree on the HE; I'd bed her in a sec! ;)
Well yeah, but that's pretty much the case with all the melee type heroes except the Captain. He's the only one who's well rounded enough. I haven't paid much attention to the warrior priest, used it in 1st game, and that new model is just a disgrace compared to what warrior priests usually look like. Actually, that's pretty much true for all the models except the captain, gg and ogre.
Well that's where the editing fun of the arena comes in. You can alter pretty much all the parameters for your own challenges, and the challenge made by the 'devs' with leaderboard scores changes every week.
You're not grasping the history period of the Old World and it's lore if that's what you think.