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The devs are not good to code, they are good in tabletop RPG and lore and they are great in put that in Vagrus, but they used the cheapest way(EVIL EVIL "Unity"), building the game in bad code foundation turned it impossible to do basic things as allow players to mix different beast/mounts or expand the map, then they need an portal to "appear" that but actually is not possible to connect/expand the map. And "Unity" is EVIL even to mod, a thing that gamers love.
The HOPE? That devs do the obvious right thing in their next game: Use their talent and profits with Vagrus to create a game with good code foundation(it can be Godot if they don't want pay... but will require real programmers) then they will can do what the community desires and mods of course.
I love the game but I never see devs admit that limitations, I wonder if a dev answer that. I respect indie devs, even more when after a success they accept to take more risk($) and create something with better code foundation that allows things that players like as new new/more complex mechanics and mods.
2. You can eventually upgrade the portal, first to allow mounts through, then to allow beasts of burden. You are always limited to bringing a total of 60 passengers, including the animals but yourself not included. That still limits you somewhat but you can cross with a full cargo capacity pretty easily with the last upgrade.
I should note that these upgrades do not come cheap, and I remember there being a bit of a time delay as the mages do their work. On the other hand trading with the Bronze Desert can be very profitable; sell them metal and buy oil from the fields, bring specific item stacks to the secret pirate base, pick up trade missions before you cross over, and find passengers in the inn in Kabur who want to go south. You can make your money back, eventually.
There is also a quest line to make the third mount type appear for purchase in the region. That may be a good option for you if you just plan to stay in the region for a long time.
3. Kabur is the only big city. Some of the content in other places is locked behind having good faction relations. Other stories only progress after some time has passed, which requires you to keep coming back to a location.
I honestly felt like the expansion was great. It has the same tone and style as the base game, but is also unique enough that none of content ends up feeling stale. I think they succeeded in making the same world feel just a little bit bigger, which is exactly what an expansion for a narrative driven game should do.
You dont need to sell anything. You can just leave all your mounts/beasts and extra crews/cargo in Kadaath, and then get everything back after you leave the bronze desert.
There is the tedious task to upgrade the portal like you did with the outpost, but I found the new content and quests/plots in the bronze desert pretty entertaining.