Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
To see the actual value, it's necessary to look in the debug log.
There isn't an extra tax, but there is an option to pay a fine or try to bribe the guards when they stop you on the way out. Paying the fine only reduces your rating by 1, but it's still far more efficient and not time-gated than paying at the magistrate, where the fee seems to scale with the cycles of the moon* and has a long timer--and only reduces it by 2.
The wraith black market event in Deven probably needs to be retuned, at present it's possible to get as much criminal rating from a single visit as you'd get from wiping out a group of tax collectors.
* Some people have reported paying ridiculous fines at the magistrate, but it doesn't seem to scale off wealth nor your current criminal rating. I'd guess it depends on how many times you've paid the fine? That is not something I am willing to invest the time to test.
Got it. I've been talking with you on Discord. I looked at the log file in the save game folder and didn't see anything about it maybe somewhere else?
I'm shocked at how many games you have you're a good collector when you have time to play them all?:))))
I did not know this happen, nor game showed me any status anywhere. I though ♥♥♥♥ the tax collectors is a way to go if you have the means....
reloaded, payed at salt camp. went straight to Denver did not let me enter...
As developers, we strive to create an immersive and challenging experience. Part of this involves maintaining a level of realism and unpredictability in the game world. We believe that not showing the criminality rating in the UI contributes to a more authentic and engaging experience. Here’s why:
Immersion and Realism: Just like in real life, characters must navigate a complex social landscape without explicit indicators. This encourages players to think carefully about their actions and consider the potential consequences.
Meta Gaming: Displaying the criminality rating might lead to meta gaming, where players make decisions based solely on numerical values rather than immersing themselves in the game’s narrative and moral dilemmas. We want players to feel the weight of their choices and not reduce interactions to a numbers game.
In-Game Feedback: While we don’t show a direct criminality rating, there are in-game cues and consequences that reflect your standing (guards reacting to you differently way before outright hostility happens). These indirect indicators are meant to encourage players to pay attention to the world around them and adapt accordingly.
We understand that this approach can be challenging and may not align with everyone’s playstyle. However, we believe it enhances the depth and complexity of the game. Your feedback is invaluable, and we will continue to consider it as we evolve the game.
This is completely right! We are on it.
This mechanic will be described in details in the Glossary with the next update.
Immersion is being able to find our your criminality or how bad the law wants you by talking to the criminal gangs who clearly have ties to corrupted individuals, or maybe seeing wanted posters for yourself esp when bounty hunters are sent after you. Esp when your logic is somehow they can find out about random tax collectors dying outside city halls insanely far away but that logic cant be used for me to find my criminality rating like per say some loose lip drunk soldier in the city
Immersion/realism breaking is somehow my storage being limited to the slots its at while i can clearly get over 600 storage and could clearly carry more
Immersion/realism breaking is when somehow im limited to 3 companions in certain limited battles such as eliminate leaders but not cull the ranks
Immersion/realism breaking is me not being able to remove random npc's from companion battles who i also cant move on the board and are locked in then and i end up doing worse because the npcs are trash while im sitting with other companions could have taken their spot and you only did it to make the game harder not realistic
Immersion/realisim breaking is somehow i woke up one day put a point into arcane lore and understand a language from before i was born within a day.
This is not a valid reason so stop using it.
You already display the criminality rating by the way guards talk to you, as you stated, which i could just meta game off of as well without knowing the exact number. Like in dnd, when they say the creature looks bloody or almost dead instead of just saying its exact hitpoints. You presume we know every law in the game, which our characters would probably know, so when i talk to someone and get a random ass criminality rating that i dont understand where came from, my character possibly would. I can literally walk from town to town and somehow get to the next town and somehow have a fine for something i have no idea what i did because the game doesnt give me a rulebook on every law. i understand perfectly fine when i slaughter the tax collector what ive done just fine.
Yea, i could also walk into the office and be presented with the list of fines so i know what i actually did as well and learn some lore about the game so i dont do it again instead of randomly having a fine that I dont know where came from.
Then pick a different reason, the loaders guild and carpenters guild clearly have ties to people that you could easily pay to find out. It could be an someone working int he department with loose lips or some slave who heard it, not like they are gonna care if the slave hears that they are after a vagrus for crimes esp when you can walk in and just ask for a bounty anyways. The argument saying how they can find out through using magic to talk to the dead, okay so my vagrus knows that and burns the corpses. Tons of ways they can know and tons of ways i could know as well. I dont care how they find out, the fact of stating we cant find out either is just lazy. They dont wanna add it fine, then just say that. Dont say because of some half baked reason.