Vagrus - The Riven Realms

Vagrus - The Riven Realms

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Huyckhl98 Nov 19, 2023 @ 4:09am
Questions about future development.
Right now the armed forces management is quite bland.
Will you add more type of combat unit in the future like archer, light/heavy infantry-calvary,... or at least mounted scout?

Euipment: just buy it one and you are set for the rest of the game does not sit well for me. 1 awning for 4 beast of burden??? never break or run out??? just like food it need re-supply too, especially weapon. and what about armor? that is very much needed in the wasteland.

Medic, Chief, Priest deputy? using wine, bogweed, more kind of food in camp to raise morale, nutrition? Set up camp to prevent night-raid?

I didn't run into a single plauge in 5000 ingame days unless doing some quest, quite a let down, it should be more frequent in city.

Enterprise, storage in town?

Limt on quantity of items you can carry? 300 beast lures, 400 sand wyrm trophy, 40 statuette, 50 lamp,... dont slow you down?

More than 600 crago space? The limt dont make sense to me. merge it with item, equipment inventory for more detail management make it more realistic and btutally harder. hoarding all equipments, items make the game surprisingly easy if you have time to burn.

Wagon type or make it equipment, like 60-80 big wagon for 1 beast of burden, 10-20 small wagon for mount but need 2-4 mount to pull.

Outpost option to make it a keep or small town? More buiding type for it own development?
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Showing 1-4 of 4 comments
Wlerin Nov 19, 2023 @ 6:30am 
Originally posted by Huyckhl98:
Right now the armed forces management is quite bland.
Will you add more type of combat unit in the future like archer, light/heavy infantry-calvary,... or at least mounted scout?
Scouts are archers, outriders are cavalry, judging by the tactics you can apply to them. At the end of the day it's still a trading caravan not a military expedition.

Originally posted by Huyckhl98:
[caravan equipment stuff]
It's an abstraction. The meat of the game is in the stories not the nitty gritty details of caravan management. (This applies to most of these suggestions, tbh.)

Originally posted by Huyckhl98:
using wine, bogweed, more kind of food in camp to raise morale, nutrition?
Vorax can do this for you already, although a more general option would make sense, especially for wine.

Originally posted by Huyckhl98:
Set up camp to prevent night-raid?
That's what guard settings do. However, it's kind of pointless since there aren't any night-time raids. That is some thing that could be added (though the game is punishing enough at least in the early phases.)

Originally posted by Huyckhl98:
Enterprise, storage in town?
They've added storage at the Outpost, though it would be nice to be able to buy property in towns, or to invest in local industries to increase the supply of or the demand for specific goods, ala Caravaneer 2 or Dust to the End.

Originally posted by Huyckhl98:
Limt on quantity of items you can carry? 300 beast lures, 400 sand wyrm trophy, 40 statuette, 50 lamp,... dont slow you down?
They're tiny compared to cargo, and also, why would you want this.

Originally posted by Huyckhl98:
More than 600 crago space? The limt dont make sense to me. merge it with item, equipment inventory for more detail management make it more realistic and btutally harder. hoarding all equipments, items make the game surprisingly easy if you have time to burn.
Nah.

Originally posted by Huyckhl98:
Wagon type or make it equipment, like 60-80 big wagon for 1 beast of burden, 10-20 small wagon for mount but need 2-4 mount to pull.
Beasts of burden are already pulling wagons it's just abstracted.

Originally posted by Huyckhl98:
Outpost option to make it a keep or small town? More buiding type for it own development?
More buildings at the outpost would be nice, though it's never going to be more than a salt mining operation. There are too many powers invested in Salum to allow competition that close.
Last edited by Wlerin; Nov 19, 2023 @ 6:32am
Jean-Maurice Nya Nov 19, 2023 @ 11:04am 
If there was something, that could be fun and could merge most of what you've said, is to add a new kind of victory allowing you to found your own trade house and help another faction to rise (similar to Oquo-Loader, Venarii-Carpenter, Darius-Sergorod; Sadihar, Ohgres, Abolitionists,... could be candidates). Some kind of diplomatic/political victory which will require intermediate wealth, knowledge and renown victories to be achievable. With the time limit out of the equation for now, it could be a nice addition.

Now, for RP purpose, you shouldn't stack all those items in the first place. Selling them is also a good way to earn bross without relying on some trade task for a bit.
As for cargo space, even if it feels small after the early game, it's kind of enough. I didn't find any other comitatus larger than that so far which would allow to fill mine with their trade goods. So, we can consider that a 600 cargo is the biggest thing ever seen in those regions. I wonder why there're no maluses for that like there're for having more than 30 slaves or 40 crew members.

But honestly, I prefer them to enrich the world available and its lore. Game mechanics are fine for now, victory conditions too.
Huyckhl98 Nov 19, 2023 @ 5:59pm 
They said this game i hard but to me it quite easy with no time limit of course. Especially from mid-game like a breeze, 25 lizard outrider + 20 scout with dwarven bomd can pretty much bull-through everythings

my take is about more realistic, detail management gameplay. food and water count the same as supply bug me a lot, even more frustrating when I cant use wine, beer, grain,... as substitute when supply run out.

so far the only death penalty apart from quest events is run out of supply or run into big horde of enemy is kinda boring after 1000 days

Cargo hold is the same the only limit it bring is your ability to make money in the short time. Outpost aside, with 1000 bross you pretty much set for life. buying Yrds is just a waste of money and time, movement is the same as mamal the only food benifitit has can be solve with scout.
the only limited essential is foods while medic supply, beast lure, undead-ward charms, weapon, armor,... is nearly limitless. that why the equipment, items inventory make no sense to me when cargo hold is limit at 600.
my top 3 priority is 1st foods, 2nd weapon, 3rd medicine. so with weapon, armor dont need resupply, limitless space for medicine it really irked me to no end.

"The meat of the game is in the stories not the nitty gritty details of caravan management"
yeah, cant argue with that, it just late game is way to easy right now

"found your own trade house and help another faction to rise" sound impossible but I love it, a worthy goal at last.

In the end of day I still want my "mounted-scout" not back down from it.
Jean-Maurice Nya Nov 19, 2023 @ 9:15pm 
Like any game within the managerial or RPG range, past early game it's easier and easier. Once you get the mechanics you're fine.

Anyway, they have to make choices and then stick to them. For example, the people behind Stoneshard changed a bit some mechanics and it took them months just to find out that it remains easy past the first levels with people asking for a harder more realistic setting. It's a never-ending job, and you usually don't make people pay for that.
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Date Posted: Nov 19, 2023 @ 4:09am
Posts: 4