Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like you dont really need 2 wizard companions. They both compete for the spellweaver deputy slot. When I first saw that my impression was this wqs supposed to be an either/or decision.
Plus you only have 6 deputy slots, your insight goes further if you can focus it into fewer companions (most combat only 4 or 6 companions). And then theyre also thrle hirable companions from Lanark and that quarry; theyre no need/room for that mechanic to be in the game with 9 full time story companions.
If you're such a rotten evil bastard that even Finn hates you then just completing her quest shouldn't be enough to keep her in misery. (Idk how that's possible though, she was the first/only companion I got to 1000 loyalty.)
Likewise if you can balance the various companions' competing desires the game should let you keep them, not force an arbitrary dichotomy between two groups.
But your PC behaviour is arbitrarly limited because you need to act/play a certain way in order to keep that one companion happy.
It's arbitrary because who wrote this companion, and decided she should be this way? Her designed behaviour is arbitrary just like all the other companions are. On a different day the writers might have dreamed up a minotaur in her place.
With the current design you don't get to keep that companion and you're just missing content/failing quests. Unless you curb your playstyle sharply in a certain way. And now you're not fully exploring the game.
Conversely with alignment pathways you can "fail forward" so that rather than a missed checkbox, its two checkboxes for you to pick good/evil alignment.
As for the topic question, it's not like in real life you can pass from best buddies to unfriendly to each others. So being loyal to someone can eventually lead to being disloyal at one point.
"DUDE what the ♥♥♥♥ why are you being nice to them, stop being nice ewwww" -Every single companion except Finndurath