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You gain Insight. Your companions gain Proficiency, when you level them up using your own Insight.
I think it's all the same, just depends who you can spare the points on to unlock the relevant Deputy skill.
Whenever you talk to your companions (i.e. during camp or in town) there'll be an option to offer them gifts. Each companion wants different things, e.g. Gor'Goro wants oil for his armour, Harvek wants hard drugs, Garrick wants all of your money. For most of the companions there's one or two repeatable gifts that you can give them about once a month, and you'll usually see those options even if you don't have the right items on you. Some companions also have one-time gifts, often those are hidden if you don't have the relevant items. There's exceptions to both of those, e.g. I don't think you'll see the option to gift Survival Equipment to Eylani if you don't have it, but that one is repeatable.
Not really. They could certainly do more in this regard. For active skills, once you get them to the second level you can see what max level (more or less, though some skills like Nedir's summon, don't really give you any useful information in the description). For traits, I think you can mouse over the different pips? Very few of them have more than 2 pips anyways. Regardless it's usually just more of the same, i.e. if the first level gives +1 INI and +3 ACC, the second will too (stacking with the first). A guide or wiki page outlining what every active skill and trait actually does would be great but I don't know that one exists yet.
Professions don't do anything different between first level and max level. Most professions are just used in tests, the ones that have other benefits it's literally just x2, x3 for level 2 and 3. I.e. if Engineering I gives 0.02 Worker Workforce, then Engineering III will give 0.06 Worker Workforce. Attributes don't have any effect outside of tests and, for companions, unlocking traits, deputy roles, etc.