Vagrus - The Riven Realms

Vagrus - The Riven Realms

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SamOfSteel Oct 25, 2022 @ 9:02pm
Vraltuk fight nearly impossible
Hi,

I'm having a lot of trouble and frustration for this fight, after we defended tectum cavos and decided to go poison the nest in Vraltuk.

Main problem is that we need to play with those useless characters they give us instead of our companion team, and for the 3rd fight i can't manage to go trhough: i'm allowed to put only one of my companion, the wyrms have about 40% evade (WTF???), one of the wyrms regenerate... if i put Nedir who is really effective (level 9, fire ball that hurt 2 wyrms in line + retarder hits of burns) she is immediatley targeted by the wyrms, and the kill her very quickly...

if i was got my own team, i would be able to decrease their evade with some dudes and attack with others, but here it's not possible...

Sorry but I don't find it fun to complete all the game pretty easily and suddenly being stuck hours in a frustrating fight totally unbalanced, waiting to have a fu**ing luck in roll dices...
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Showing 1-11 of 11 comments
Kaysoky Oct 25, 2022 @ 9:39pm 
I've had a similar experience, see the thread here: https://steamcommunity.com/app/909660/discussions/0/3199245116725930813/

So far, I haven't come back to try the fight again, but I sincerely hope you have a save prior to picking up the Sadirar/Tarkians... Otherwise, it's basically a soft-lock game-over.
Wlerin Oct 25, 2022 @ 9:43pm 
Nedir's fireball is like her second weakest ability...

You need someone tankier for that fight (Harvek worked for me), and pay more attention to the special abilities those NPCs have.
SamOfSteel Oct 26, 2022 @ 12:04am 
Just tried again, a battle of... 1 hour, 200 rounds. (yes two hundreds rounds) : I used Skornar for this stupid 3rd fight:

Worms never targeted Skornar (who is at 48% block and cas use his block stance level3). They killed quickly this dumb tribal warrior who is totally useless (1 or 2 damages when by miracl he hits his target...), then the two others shaman are just too weak. One can give bonus action or hit with wind (1 damage, push adversaries but worms are immune LOOOL ) and the second one is a healer but can't heal a lot, and quickly run out of POW....

When only Skornar remain, a high joke began: worms NEVER (absolutely NEVER) attack him if you use his blocking stance (which could lead to a lot of counter attack, coupled with items that regenerate on hit it would be a good strategy to win the fight). No no, you know worms are so smart and see so well (it's not like if they rely on tremendous sensorship hum...) that they know they must not atack Skornar when he use this. so i tried a new strategy, attacking one time, survive all hits for the round, then srviving the 2nd action those fu**ers have, and then using again blocking stance until complete healing (regenartion item equipped). BUT when i nearly kill one of them, he goes underground and heal, so endless battle, and besides i finally died round 205 while taking successive critical hits after my blow.

Seriously this fight needs to be re-balanced it's really bad...
Last edited by SamOfSteel; Oct 26, 2022 @ 12:04am
Wlerin Oct 26, 2022 @ 12:07am 
Yeah they did some update a while back that made enemies stop attacking Skornar's block, which made half the skill useless. It's really quite frustrating and I hope it gets fixed.

BUT when i nearly kill one of them, he goes underground and heal, so endless battle, and besides i finally died round 205 while taking successive critical hits after my blow.
Which is why I recommended Harvek instead, although this isn't the fight I was thinking of (there's another with like 4 or 5 melee+ranged assassin guys).
SamOfSteel Oct 26, 2022 @ 12:11am 
Why Harvek? What will it change? The only try i made with him he goes down too quickly coz bad evade, bad block, low HP :(
Mikeavelli Oct 26, 2022 @ 6:08am 
When fully upgraded Gor'Goro is better than Harvek in basically every way. More armor, more damage, etc. The only benefit Harvek has is his charge doesn't require power.

Anyways, Nedir with maxed conflagration and summon is much better than spamming fireballs. Get the gaol trinket from her questline on her, summon, lay down confs, and then stun enemies in between refreshing spells. The other NPCs can just be meat shields.

In the group fights, Finn with maxed chain lightning coupled with Skornar commanding shout 3 and a ring of arcane leech will melt through worms. Arcane leech procs on each enemy you damage, so she gets back around 4-6 power each cast. With the shout she's doing that 2x a round. It's probably the most broken combo in the game.
Rodrius Oct 26, 2022 @ 8:54am 
Renkailon have a mark attack what great improve his acc and crit, just lvl 5 with good items he can go near 50 evade and 80% acc. Crystal that gives +2 POW and Conduit allow to use alot the throwing knives, it have armor piercing and have bleed damage in lvl2, very good if he are in the front. The regeneration medal can help him to be a long battle tank.

Eylani can stun for 3 turns and reduce targets evade, Nedir stun is 100% acc and decrease mindRes. Overpowered girls against non-immune stun enemies. This skills win combats for me.

With conduit, channeling and crystals Nedir can use alot the summon, she and Vorax can hide behind their creations. Vraltuk can be interesting with Vorax.
Last edited by Rodrius; Oct 26, 2022 @ 9:25am
Wlerin Oct 26, 2022 @ 11:34am 
Originally posted by Mikeavelli:
When fully upgraded Gor'Goro is better than Harvek in basically every way. More armor, more damage, etc. The only benefit Harvek has is his charge doesn't require power.
The main benefit of Harvek is that his fully-upgraded charge ignores armour and related effects, including being buried underground. Gor'Goro's Sunder also does this when fully upgraded, but it crits about one third as often, and how many players fully upgrade Sunder? He also wastes a turn (either his own or someone else's) moving to the back to set up charges.

Originally posted by Mikeavelli:
Anyways, Nedir with maxed conflagration and summon is much better than spamming fireballs. Get the gaol trinket from her questline on her, summon, lay down confs, and then stun enemies in between refreshing spells. The other NPCs can just be meat shields.

In the group fights, Finn with maxed chain lightning coupled with Skornar commanding shout 3 and a ring of arcane leech will melt through worms. Arcane leech procs on each enemy you damage, so she gets back around 4-6 power each cast. With the shout she's doing that 2x a round. It's probably the most broken combo in the game.
The problem with using spellcasters in most of these fights is that you have to use the same characters for all ~6 or so battles, without healing in between. And your spellcasters will get focus fired while your melee fighters won't (as much). Even just one poison DOT landing is half their health gone. Unless they RESIST the DOT.
Rodrius Oct 26, 2022 @ 12:52pm 
Originally posted by Wlerin:
Originally posted by Mikeavelli:
When fully upgraded Gor'Goro is better than Harvek in basically every way. More armor, more damage, etc. The only benefit Harvek has is his charge doesn't require power.
The main benefit of Harvek is that his fully-upgraded charge ignores armour and related effects, including being buried underground. Gor'Goro's Sunder also does this when fully upgraded, but it crits about one third as often, and how many players fully upgrade Sunder? He also wastes a turn (either his own or someone else's) moving to the back to set up charges.

Originally posted by Mikeavelli:
Anyways, Nedir with maxed conflagration and summon is much better than spamming fireballs. Get the gaol trinket from her questline on her, summon, lay down confs, and then stun enemies in between refreshing spells. The other NPCs can just be meat shields.

In the group fights, Finn with maxed chain lightning coupled with Skornar commanding shout 3 and a ring of arcane leech will melt through worms. Arcane leech procs on each enemy you damage, so she gets back around 4-6 power each cast. With the shout she's doing that 2x a round. It's probably the most broken combo in the game.
The problem with using spellcasters in most of these fights is that you have to use the same characters for all ~6 or so battles, without healing in between. And your spellcasters will get focus fired while your melee fighters won't (as much). Even just one poison DOT landing is half their health gone. Unless they RESIST the DOT.

Harvek have a ranged dagger attack where he moves back, it does combo with his charge and exchanging position with another tank, specially if the two are using regeneration and receiving Finndurarth Shield.

Harvek and Gor'goro play a good charges combo, and Gor can mix charces with sunder and the debuff cry, Gor charges are not acc good.

Spellcasters can use regeneration, Finndurarth lvl3 Shield add 2 armor and 25 to all resistances to her and more two companions, if add rune of 22 all resistances and base resistances, all resistances will be at least around 50(good against poison and all).

Spellcasters are overpowered when well protected, specially with stuns and acc debuffs. Nedir can up her block to 43 easy, around 50 with gear.
Last edited by Rodrius; Oct 26, 2022 @ 12:57pm
Mikeavelli Oct 26, 2022 @ 4:14pm 
When you've got the Finn + Nedir combo doing AOE damage to the whole enemy side, the fights take around 3-4 rounds. The DOT damage is insignificant.

Also, one of the later fights gives you some water shaman allies who can heal you. If you kill most of the worms and perma-stun the last one or two, you can get a full heal for the companions you bring to that fight.
Last edited by Mikeavelli; Oct 26, 2022 @ 4:16pm
Wlerin Oct 26, 2022 @ 8:04pm 
3-4 rounds of DOT damage is 6-8 HP lost, plus the initial damage from the poison spit. That's half their health bar gone in one fight.

Granted there is the Terrifying (Gaol/Orcish Terror Totem) trick. I haven't really noticed it working but some people swear by it, i.e. that equipping your spellcasters with those items makes enemies less likely to target them. Considering what happens now when Skornar blocks that might actually work better than it used to.

Originally posted by Mikeavelli:
Also, one of the later fights gives you some water shaman allies who can heal you.
6 POW for like 3 hp healed. Starts with 12 POW iirc, but once he's out he'll have to rest for 3 rounds before he can heal again. So yeah sure if you cheese it by stunning one enemy for like 20 rounds you can full heal. Or you can just not have that problem in the first place.
Last edited by Wlerin; Oct 26, 2022 @ 8:13pm
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Date Posted: Oct 25, 2022 @ 9:02pm
Posts: 11