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So far, I haven't come back to try the fight again, but I sincerely hope you have a save prior to picking up the Sadirar/Tarkians... Otherwise, it's basically a soft-lock game-over.
You need someone tankier for that fight (Harvek worked for me), and pay more attention to the special abilities those NPCs have.
Worms never targeted Skornar (who is at 48% block and cas use his block stance level3). They killed quickly this dumb tribal warrior who is totally useless (1 or 2 damages when by miracl he hits his target...), then the two others shaman are just too weak. One can give bonus action or hit with wind (1 damage, push adversaries but worms are immune LOOOL ) and the second one is a healer but can't heal a lot, and quickly run out of POW....
When only Skornar remain, a high joke began: worms NEVER (absolutely NEVER) attack him if you use his blocking stance (which could lead to a lot of counter attack, coupled with items that regenerate on hit it would be a good strategy to win the fight). No no, you know worms are so smart and see so well (it's not like if they rely on tremendous sensorship hum...) that they know they must not atack Skornar when he use this. so i tried a new strategy, attacking one time, survive all hits for the round, then srviving the 2nd action those fu**ers have, and then using again blocking stance until complete healing (regenartion item equipped). BUT when i nearly kill one of them, he goes underground and heal, so endless battle, and besides i finally died round 205 while taking successive critical hits after my blow.
Seriously this fight needs to be re-balanced it's really bad...
Which is why I recommended Harvek instead, although this isn't the fight I was thinking of (there's another with like 4 or 5 melee+ranged assassin guys).
Anyways, Nedir with maxed conflagration and summon is much better than spamming fireballs. Get the gaol trinket from her questline on her, summon, lay down confs, and then stun enemies in between refreshing spells. The other NPCs can just be meat shields.
In the group fights, Finn with maxed chain lightning coupled with Skornar commanding shout 3 and a ring of arcane leech will melt through worms. Arcane leech procs on each enemy you damage, so she gets back around 4-6 power each cast. With the shout she's doing that 2x a round. It's probably the most broken combo in the game.
Eylani can stun for 3 turns and reduce targets evade, Nedir stun is 100% acc and decrease mindRes. Overpowered girls against non-immune stun enemies. This skills win combats for me.
With conduit, channeling and crystals Nedir can use alot the summon, she and Vorax can hide behind their creations. Vraltuk can be interesting with Vorax.
The problem with using spellcasters in most of these fights is that you have to use the same characters for all ~6 or so battles, without healing in between. And your spellcasters will get focus fired while your melee fighters won't (as much). Even just one poison DOT landing is half their health gone. Unless they RESIST the DOT.
Harvek have a ranged dagger attack where he moves back, it does combo with his charge and exchanging position with another tank, specially if the two are using regeneration and receiving Finndurarth Shield.
Harvek and Gor'goro play a good charges combo, and Gor can mix charces with sunder and the debuff cry, Gor charges are not acc good.
Spellcasters can use regeneration, Finndurarth lvl3 Shield add 2 armor and 25 to all resistances to her and more two companions, if add rune of 22 all resistances and base resistances, all resistances will be at least around 50(good against poison and all).
Spellcasters are overpowered when well protected, specially with stuns and acc debuffs. Nedir can up her block to 43 easy, around 50 with gear.
Also, one of the later fights gives you some water shaman allies who can heal you. If you kill most of the worms and perma-stun the last one or two, you can get a full heal for the companions you bring to that fight.
Granted there is the Terrifying (Gaol/Orcish Terror Totem) trick. I haven't really noticed it working but some people swear by it, i.e. that equipping your spellcasters with those items makes enemies less likely to target them. Considering what happens now when Skornar blocks that might actually work better than it used to.
6 POW for like 3 hp healed. Starts with 12 POW iirc, but once he's out he'll have to rest for 3 rounds before he can heal again. So yeah sure if you cheese it by stunning one enemy for like 20 rounds you can full heal. Or you can just not have that problem in the first place.