Vagrus - The Riven Realms

Vagrus - The Riven Realms

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Return of the Wryms final mission advice
I'm having trouble with the (I think) final mission in the Return of the Wyrms quest line.

I've reached the ruins of Vratluk and I have a full complement of companions. I have 4 companions at Prowess 9 and the lowest at Prowess 5. However, in this series of battles, I'm forced to use just 4 companions, chosen at the start, and I can't even deploy them all in each battle.

Any clues as to how to do this? Do I just need to repeat the battles until I get lucky enough to beat all the battles?

If anything, I think this should either be a crew combat, or the game should let us use all our companions. It doesn't really make sense to be limited to 4 companions and then go through 5+ battles in a row with no healing (I've gotten to battle #5 with 2 companions left in my best try so far).
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Messaggio originale di Wlerin:
In addition to caravan effects:
Blessing of Ahskul gives all of your companions Diehard.
Blessing of Sergorod gives +10 ACC and +5 CRT.
Do you even need party-wide ACC buffs at endgame? Most companions should be close to 100 by then, especially with Skornar's buff. Garrik and Finn would probably be the primary beneficiaries. I mainly relied on Conflagaration DPS for most of my playthrough, which more or less bypasses all mechanics (ACC, EVA, RST, CRIT). 5 CRIT is nice but is probably only going to make a difference on heavy-damage AoE attacks (like Finn's).
Ultima modifica da sanahtlig; 19 gen 2022, ore 16:08
Messaggio originale di sanahtlig:
Messaggio originale di Wlerin:
In addition to caravan effects:
Blessing of Ahskul gives all of your companions Diehard.
Blessing of Sergorod gives +10 ACC and +5 CRT.
Do you even need party-wide ACC buffs at endgame? Most companions should be close to 100 by then, especially with Skornar's buff. Garrik and Finn would probably be the primary beneficiaries. I mainly relied on Conflagaration DPS for most of my playthrough, which more or less bypasses all mechanics (ACC, EVA, RST, CRIT). 5 CRIT is nice but is probably only going to make a difference on heavy-damage AoE attacks (like Finn's).
Well, Garrik and Finn are the go-to damage dealers for these fights. Conflagration, as I've said earlier, deals a static amount of damage per round that can't be increased and is woefully inadequate for killing Wyrms. It's true that with Skornar's buff they don't really need the extra ACC (well, Finn still might, not sure), but he can only cast that a few times per combat, and usually at the cost of taking significant damage himself.

If you take them, Harvek and/or Gor'goro also benefit significantly from both CRT and ACC, but not so much from getting extra actions since they need to be moved to the back row before attacking again (a great "use" for some of the less useful NPCs). Notably for this fight, Harvek's Mantis Charge III is Penetrating, meaning he can killed burrowed Wyrms with it.

Also, I don't know exactly how the game calculates to-hit chance, but there are effects, such as Line of Sight penalties, that reduce accuracy. Adding 10% might help avoid misses due to those.
Ultima modifica da Wlerin; 19 gen 2022, ore 20:34
Yep Wlerin is correct that both Harvek and Gor profit from the ACC increase (it's only a couple of missing points to 100% with both of them, but still). Also it seems that a lot of people haven't figured out that Harvek and Gor alternating their charge attacks is the highest single target dpt combo in the game (which is the most important form of damage as having action superiority is the deciding factor in most fights).
Messaggio originale di darion-neclador:
Also it seems that a lot of people haven't figured out that Harvek and Gor alternating their charge attacks is the highest single target dpt combo in the game (which is the most important form of damage as having action superiority is the deciding factor in most fights).
There's multiple ways to achieve action superiority though. If most enemies are stunned, neutralized by crippling ACC penalties, lured into attacking highly resilient targets, or can't attack because they're trapped in the back row, then you can burn them down at your leisure. That said, I often do all of the above AND use the Harvek/Gor'Goro combo.
Ultima modifica da sanahtlig; 20 gen 2022, ore 8:03
Messaggio originale di sanahtlig:
There's multiple ways to achieve action superiority though. If most enemies are stunned, neutralized by crippling ACC penalties, lured into attacking highly resilient targets, or can't attack because they're trapped in the back row, then you can burn them down at your leisure. That said, I often do all of the above AND use the Harvek/Gor'Goro combo.

Couldn't agree more, many talents that otherwise seem lackluster strongly counter certain opponents. That being said, stuns (especially nedirs, since it's a fear effect) don't work on every enemy type. Focus fire on the other hand does, thus making it the "basic" tactic in every fight, imo.
odd, i found this fight tough but fair. only have one level 9 companion. finn and harvek are my usual goto's and it worked out.

keep at it - with all the advice so far you are sure to succeed
Well, I certainly hope the contingent of Tarkians and Sadirar shamans don't mind me leaving them at Vratluk (for a couple of in-game months) while I go get myself more lvl 9 companions for this fight :D
Oh, turns out you can't leave without completing the fight. I suppose it's a good thing I had a save from Tectum Carvos before I picked up the Tarkians and Shamans... otherwise, this would require game-restart (and loss of 70+ hours of progress).
I think you'll always have a Left Town autosave, no? Or does it create one when you try to leave?
Yes, but if you leave town, you'll have the entourage of the Tarkians and Shamans, whom eat like 200 supplies per turn, and require about 50 fighters to guard by themselves.
Ah true. Not really feasible to travel around with them in tow.
Ultima modifica da Wlerin; 24 gen 2022, ore 12:08
@Kaysoky
I am completely with you. I am stuck in that ruin for three days now (real time, not in-game) and Gor'Goro, Harvek, Finn and Nedir at level 9 is not enough. The NPCs are useless, my PCs only hit half the time (if at all, mostly the wyrms evade) and in the end a critical hit with 7 or 8 damage from one wyrm will bring you done.
When I downed that f****** mage the first time for the first time barely with one PC standing I almost cried when finding out I got to do it twice... :-D

So, in the end: No, you didn't miss anything. You need to do two things: min-max as hell and have A LOT of luck.

I will probably try some more days but will leave it be comes the week-end, I suppose. But (most of) the rest of the game was really fun so this is sad but not too bad.
Messaggio originale di Der_DKW:
When I downed that f****** mage the first time for the first time barely with one PC standing I almost cried when finding out I got to do it twice... :-D

My response too :D. When I got there once, I literally had Harvek and Finn at 3 and 1 HP respectively... and the Tarkian/Sadirar help no where to be seen :|
Messaggio originale di Kaysoky:
Well, I certainly hope the contingent of Tarkians and Sadirar shamans don't mind me leaving them at Vratluk (for a couple of in-game months) while I go get myself more lvl 9 companions for this fight :D

It also matters how you builts your characters to level 9.
Since it is entirely possible to waste their levelling.
Like instead focusing on their Health, power, ACC increasing "stats" or increasing their 4 type of attack's levels, you increase different kind of skills that benefit your overall comitatus.
If you do the latter, aka increase the overall status whereas barely increasing their fighting power, then a lot of the fights can become VERY VERY HARD and tedious to complete.
I've spent roughly 90% of my companion's proficiency points on their fighting stats. I'd only grab the general stats for 1 point each, some rare stats like Herb Lore, or to use up the remainder of points after hitting level 9.
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Data di pubblicazione: 17 gen 2022, ore 6:30
Messaggi: 39