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3 M*THERF**CKING BROSS! 3!
What the heck? That's the cost of 300 supply, just the supply. Even with the smallest possible force, that would maybe cover a single day of supply and pay. And this quest will easily take you 3 weeks just to travel there and back, and scout for the hideout.
What is going on, seriously? I don't understand, did someone fat finger the keyboard and write 3 instead of, like, 90? You don't even get any insight from doing it, it's just a trap.
I no longer trust this game. I don't trust it to immerse me, I don't trust it to reward me for engaging in it, I don't trust that the writer can use common sense when designing a cohesive world. "Hey go travel into the mountains for a month and hunt down a bandit lord....we'll give you one day's expenses for it". What? How is the bounty office still existing with such pathetic rewards? Nobody in this world could afford to be a bounty hunter ffs.
I don't even want to play anymore. The quests are such an insult, I can't see why I would bother.
One more before I go; the exiled dark elf prince gives you a quest to go fight an elite dark elf army and trigger a cave-in of their base. It's a difficult fight and 4-5 days of travel. The reward? 30 mushrooms. Seriously....that's like 6 copper coins worth. He literally says "we have no money but have some mushrooms".
I'm done, what a slap in the face this whole game has been. I don't want to bother getting to the end of Findurarth's quest line so she can give me 3 copper coins and a bottle of mushroom wine. Great job dev team, really nailed it with this one.
I chose the Wealth victory at the start, but I'm a bit disappointed that all of the interesting non-repeatable content seems to be geared towards the Renown victory (I can only think of a single quest that rewarded more than 200s, and that was at the end of a VERY long chain). I've completed almost all of the story quests and have multiple factions almost to Rank 5 (so it's not like I've been ignoring the faction system), but I'm still short of the money to start my first outpost.
I'd suggest maybe going the opposite direction: scaling down the rewards from the Faction system, and the requirements for the Wealth victory, to be more consistent with the original game design. That would help preserve the challenge. When you're starving for money, you'll think twice about taking quests without the promise of solid payment just for the warm fuzzy feeling of helping strangers in need. Though yes, the bounties DO need to offer rewards that would actually motivate profit-seekers to take them, OR there would need to be some sort of indication that these were aimed at adventurers, not professionals.
This is the only main quest you've mentioned so far. Trust me, the reward isn't "3 copper coins and a bottle of mushroom wine".
Generally speaking though, yes. Minor quests don't reward much in terms of material rewards. Why should they? Trade already provides that in abundance. The primary reward of quests is lore. And Insight, and Reputation. (And Loyalty, either positive or negative.)
Which is not surprising. Story quests cost money, they don't (generally) reward it.
Most of the bounty quests have trivial difficulty, below even Tier I merc tasks. They can't really reward much without breaking progression. If you save them for the mid- or end-game you can just roll over them in your sleep on the way to something else more lucrative.
Come to think of it, I also find it strange that apart from faction quests, one is pretty much never told what pay awaits one on quest completion. While this makes sense with some quests (especially companion quests), if someone is tasking you with something substantive, they should give a much better indication of what you could expect - otherwise why would anyone actually do it (apart from RPG players because experience)?
And the world isn't that interesting, it just isn't. Its fairly original, like a 4/10, but not enough to keep me caring.
The 'intro' story was probably the best part of the game. If the rest of the game had followed like that it would have been an absolute blast.
Another failure in my opinion.
Both of the quests I brought up, Bragga the braggart and clearing out the Yrg hives, do not give ANY insight or reward other than bross. I did not miss an insight reward, it just isn't present. Its pretty bizarre that you just assume I'm ignorant when you have no idea about the quests I'm talking about...like why even comment? So strange.
I very much agree here. Even IF these quests gave insight (and again, I can't emphasize enough that they do not), it makes no sense from a worldbuilding perspective that I've taken my caravan around for weeks to make a net loss, and that I have no idea what my reward would be. I'm not even making informed decisions here, I'm just doing what I'm told. After doing the Bragga one (seriously everyone posting here needs to look it up, it's the bounty quest in the city the dark elves reside) I couldn't even do that...spending 3 weeks to get 3 bross was such a slap in the face it made me want to stop playing entirely.
I'll see about Bragga later.
Not strange at all. People miss things all the time then come here and whine. If I had a save closer to the two quests I'd have tested right then and there, but as it was I had to do some work on an earlier save.
edit: You are, shockingly, also correct that the Bragga quest doesn't reward any Insight. It's a bit tricksy though, as the apparent worse path letting yourself be tricked by Frinek is actually significantly more profitable. The bounty still sucks but you get about 20 bross in saleables. Also it only takes about 10 days round trip if you beeline it from Deven, though there's at least 2 other quests in that same area that would be better done together. Coming from Deven the quest node is almost certain to be the first one you check, too (was harder to find when I did it originally since I came from Auguros).
In the case of Bug Hunt and the Dark Elf quests I think the rewards are commensurate considering how easy they are, but I agree with you that the Bragga bounty is much too low. Though maybe that's intentional: he was a "braggart" not an actual threat.
Even when you concede I'm right, you do it in the most snide, condescending way possible. You've been wrong multiple times here and on reddit, and yet you still have to say that "shockingly" I'm right. Really dude, why is any criticism of this random sunless sea knockoff making you so defensive? This is the last time I'm engaging before blocking you, as arguing with fanboys who show extreme bad faith with every post is a complete waste of my time.
Btw, Dark elf quest line is absolute garbage given the travel time and fighting you have to do:
https://imgur.com/a/zfrYif3
It also gives no insight, and with the pathetic reward you literally lose money even if you beeline exactly to the exact node location (which few new players will do). The fact that you think a reward of, at best, 15 or so bross is commensurate given the 8+ days total of travel (on horseback!) is pretty insane, but you've shown willingness to defend the game even in cases where it's clearly been poorly designed, so I'm not at all surprised.
Some item you can eventually gain down the line with the dark elves, with no indication that it will happen, is a terrible way to make up for a reward that literally doesn't cover travel and wages; the game expects me to just do whatever is in my quest log and hope I get something shiny, which is terrible, lazy quest design especially when so many of their quests give an awful reward.
This comment was particularly asinine:
Ahh yes, that makes perfect sense! 3 bross reward plus potentially 20 if you let yourself get fooled (the text tells you it's probably a trap) for 12 days of travel (15 per day, I literally counted and got 90 total points from Deven to Bragga) assuming you beeline directly to the node... but it's maybe intentional because he had the word "braggart" in his name. You truly had to twist in knots to pull that one of your bum huh?
Whatever, I've made my point, and a random passerby can see both how terrible the quest design is, and how much the fanboys have to literally lie, misconstrue, and make bad faith arguments to defend the game. Time to unsubscribe and move on to better games; I hope the company has more foresight than you and realizes that rewarding players for engaging with their story is a good idea.
I literally made the trip in 9 days--departing settlement save was on the 11th, came back on the 20th. And that was with an early game caravan on mammals, without wheels, and unmounted. Count better (or learn how to march).
You admitted on reddit you pirated the game so you deserve 0 respect.
I still think the integration of these different aspects of the game is poor. You should be able to make decent money without engaging with the faction system and/or the factions should have more non-repeatable content with very large rewards (so you don't have to grind repeatable content for money just to *start* the Wealth ambition). When choosing ambitions, the game should also give players a better idea of what sort of experience that ambition is targeted at, and allow players to change ambitions later on if they decide they don't like the faction system, for example.
For the Yrg, if I remember, it goes with the Church of Sergorod needs in Deven or as a bounty. For all I remember, it gives rep' points.
Your reward ? Make roads safer. Not that bad for a trader.
In a RPG, the reward can be you respecting your own alignment, your own morality, your own system of values.
And if I recall well, for the Yrgs, there's Insight to be gained during the nest's clearing. There's plenty of choices that may lead you to some discovery inside nests.