Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Q's still stand though.
Long-term, your best strategy is to get a trade or religious faction to rank 5 so you can waive the taxes. Alternatively, you can avoid roads--a self-sustaining caravan allows you to do that.
I stuck with the yrgs - 100 strong in the caravan and the overall food consumption is around 200 - with scouts and avoiding roads its sustaining, plus avoiding killing tax collectors.
I found that Church of Ahksul is a very easy faction to raise if you're anti-Abolitionist. You can raise their reputation very quickly by handing in spectral dust farmed from Temple of Sleepers, and they don't have competition with other factions (besides Abolitionist) that will lower it (though freeing large numbers of slaves will dramatically lower rep with both religious factions). Sergorod is ok but it doesn't have good farmable items and it conflicts with both underworld factions, at least one of which you'll need high standing with if you want to finish Harvek's questline.