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The biggest disadvantage of Workers imho is the Crowded Camps debuff, but you will eventually get that anyway once you started building up your fighting crew to take on late game quests and mercenary tasks. Food consumption is somewhat mitigated by Awnings (if you can afford the slot, which you can with Yrgs), you'll never have enough workers for their wages to be relevant (unless you're trying to maximise mining output I guess), and their workforce output is roughly equal. It's true that Intimidation is more common on companions than Engineering, but you can also just do what I did and spend those points on something more significant.
And, Abolitionist not only give +20% workforce but also +20% combat strength at their highest tier. That's a lot.
There is a very good write up on salve / worker ratio on this forum and the math shows that slaves are inherently better in just about every way to workers with workers only catching up to basic slave levels AFTER you max our you're rep with Abolitionists, using tools, skills, and awnings.
Not sure if the extra supplies and quests make up the difference.
Here's the write up from that thread I mentioned.
The math in that post is wrong. Not sure if it's wrong enough to change the conclusion, but the base workforce for both workers and slaves is identical. It also fails to account for numerous other gameplay mechanics, like what happens when slaves get to low obedience vs. workers to low morale, the fact obedience only matters for slaves while morale affects everything (and you thus have more reason to keep it high), how often slaves/workers get nommed by certain enemies and thus how cheap workers are to replace vs. slaves, etc.
Nevertheless it is true that from a purely mechanical standpoint slaves are probably better. As I said in that thread though, if they weren't, the empire wouldn't keep using them.
Me personally? After I got a event were some guards were gonna r@pe one and everyone was more or less cool with it because it was a slave, well that just cemented me on the Abolitionists playthrough.
Ya it's a personal preference and I can ignore something in a video game for a mathematical benefit but even I have standards even if it's only a fantasy game.
You can whip slaves and feed them extra to raise their obedience as well as placing full guards, it's Moral and obedience is actually pretty easy to maintain.
As for that, it's been proven historically that that civilizations used slaves many more reasons other then it was "better" and more often then naught it was not in fact better.
In this case the empire is dying and in shambles and everyone one is miserable, so the use of slaves is pollical. Everyone is miserable but at least your not a slave so life is not so bad ya? That kind of thing.
fair but in reverse you can always choose then to convert your slaves into freemen on the spot if things look bad and you can't keep them under control.
By about 0.2-3 points. You can check the Slave/Worker ratio thread for it.
There is around 20-22/3 points of intimitadation available vs the 10 or so engineering for Workers. This is what gives such a huge difference. (Also that they do not require anything basicly to increase their workforce tool wise.)
A RPG is not about mathematical optimization, but about RP, so it's definitively worth the journey. I didn't do it yet as I'm currently on the exact opposite run, but I know from what I've seen and played so far, that's worse it.
I tend to agree except when the game explicitly says that it's hard and you are bound to die a lot. Because then it very much becomes about numbers.
People don't Role Play in DD often on normal + higher difficulty games because it's a very math driven experience.
Dark souls can get away with it because that's a mostly skilled based game, but I think you can understand my point.
I don't use awnings because I can cope with high supplies consumption for example. And this is the mechanic you need to understand quite quickly: how to have no supplies problems. Then all the rest is pretty ok to deal with.
TO be honest I don't think I would actually say this game is hard but more abstruse with a lot of mechanics not really well explained or explained at all.
Correct me if I'm wrong but I don't think it even explains anywhere in game that you can march up 1/2 (rounded up) your march movement without incurring any penalties to vigour.
And so the only way to master those mechanics is ether buy reading the forum or having an especially keen mind and eye.