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I was about to post a question asking if any of the skills decreases the buy price or increases the sell price?
2. Im not sure what the code is but I have maxed out Beast Lore and Hunting and filled 2 companion depties to get what I thought a very good HUNT/FORGE but NOPE only 32% each time after maxing out everything possiable +tools/dog's....really?? come on.
Playing on wasteland mode.
Get the traverse (extra moves), the morale while camping leader ability, at least 4 resourcefulness and 2 authority from your character creation.
Dump all of the scouts and most of the workers to slaves. Hire enough fighters to post guards to get that easy max morale and obedience. Try to max vigor to 9 by leaving 2-3 movement points left before camping each day.
Movement is super important because more movement = less travel time = less upkeep cost. I would suggest getting Renkailon + Garrik from Braxius for the supercargo and scout master deputy.
Swap to reptiles for 1 more movement (outdated info, just stick with mammals), and get all of the trade task to the Mines of Plenty or Crimson Gate.
Buy reinforced cartwheels in Mines for another movement point (now in the blacksmith of Avernum). The supplies in the Dragonlands is super cheap and there are usually task back to Torzag. You can also get the dwarven compass from an event that also boost your movement, super helpful.
With all these you should have a lot of movement (around 12-14?) that you would never go broke again as long as you keep doing trade task.
After some fast violent deaths when trying to help everybody directly in my very first runs, I also went the death of slow bankrupty when trying to be a pure trader for 2 or 3 games.
But now that I have started with one cargo slot more, although I dont like the idea to owe somebody with horns a favor haha, it seems that I will survive a lot longer.
Its still hard. But thats great.
Edit: At the Crimson Gate supplies only cost HALF of what it costs around Tor Zags Shelter so ofc its much more profitable to trade in that direction.
That being said, it's entirely possible to exclusively play it faceroll style and only do trade tasks, I went from starting to 1000~ bross within a few hours of starting the new build just doing that.
Trade tasks to Crimson Gate/Mines of Plenty and back to to TZS are very profitable as above poster pointed out. If you want to mix trading & tasks, the TZS -> Drusian -> Lumen -> Arken -> TZS loop is very efficient. Mushroom Beer and Pottery is cheap in TZS. Mushroom Beer sells high in Drusian, Drusian sells Obsidian cheap, the Pottery you picked up in TZS sells high in Lumen & Arken. In Arken you can sell Obsidian and pick up Marble to sell in TZS. Marble from Arken to TZS is lucrative enough on its own that you can do very short tasks to Arken, marble/tasks back to TZS loops too.
The main reason tasks tend to win out over trade in priority is that they give you rep, and rep opens up storylines and permanent buffs. Hard to argue with that.
Also don't go offroad unless you have decent workforce as it slows you down significantly
And upkeep and consumption should be kept as low as possible, and once you have a reasonable money reserve, add more mount or beast of burden so you can do some extra trading while doing the tasks. I think adding 20 cargo space == 1 cargo slot.
Of course this is slower, so it's not as efficient as having less/no scouts and just hauling ass on the road instead.
Surely there must be a point (possibly due to army size?) where hunting + foraging is a better option than just cruising as fast as possible, but so far this is only really required when hunting for something/questing/exploring.
Also don't be afraid to use up some of those "march" points occasionally - just keep an eye on your vitality!
Also, when at a Mansio, sometimes it's worth it to pick the middle option and go 150% food - this is sometimes better than the best option and 100% food. Only worth it if food is dirt cheap though.
What I hate being on-road is the Imperial tool. ♥♥♥♥♥♥♥ annoying haha.
The thing about hunting + foraging which I find interesting is the multitude of things you have to consider: vigor, morale, speed, food reserves, scouting, potential food gain, and risk.
2 movement point for a vigorless hunting but your caravan will be slower.
Or you can hunt with vigor but vigor is limited and with low vigor comes lower speed.
Scouting is possibly(?) essential to optimize food gain from hunting but it requires 1 MP and if you want vigorless hunting, you have to set aside 3 MP. I'm not sure if it's worth it for low MP caravan especially if you're pressed for money with upkeep piling up, but when you're in a stable spot moneywise and reasonably high MP, those MP costs might be worth taking to optimize supply gain.
And with low scouting skill, it's probably better to have a reasonable reserve of food because hunting can be a bit of a crapshoot.
With the Mansio though, I like the second option more because of the vigor increase. Then again, both options seem worth it to me considering what you get.
Well i am still exploring all the changes made since the beta, but the trade is mostly terrible especially for low and mid tier. (I read the post above for a good trade route, but giving info out would be a bit cheezy i would say.)
The thing is so far i think i can make money by either doing faction quests around the starting area. (I get 5+ silvers or bross for transporting 2 stacks of marble, and if i do it on me own than i make 2,72...It is similar with every transport quest it seems.) Or foraging and spamming hunting, then sell all the food to the guys in the quarry. I can make with decent scouting about at least 7 lyrgs or 0,7 silver a day, after paying my fees, and i do not need to buy supplies for my folks. Is also a good option to rest up to heal, raise vigor, obedience, fed status etc. Is hillarious. Hell even transporting the food from Torag to the Quarry can be worth it, since i can take 1500 supply to Torage, and without stop it would take 4-5-6 days to get there. Which is max 3 silver(bross) as upkeep, and i would lose about max 400 supplies due to eating, but i still make 11 silver as profit:D Or i just cut it down a bit cuz i move back empty handed and it is still 6 silver per to and from as profit!