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It's an RPG setting. The characters in them are part of that dark fantasy setting and the world around them is presented through their eyes and not from the perspective of someone playing the game.
The people of the Riven Realms are fully aware that they live on a continent, (many of them) learned about the places on it, use maps of the continent. The fact that due to the current situation cannot travel everywhere does not mean that they forgot about them. On the contrary, you meet people hailing from those regions, learn pieces of their history. We think it would break the immersion if those places were not shown on the map despite the in-game characters knowing their locations.
Hope this helps,
The Lost Pilgrims Team
But "four corners" quest makes me sad... I can't find exact node
Also I wanted to say that I understand that a small developer doesn't have the ressources to put out a huge world (even though the game feels really big as of now) I am not sure why you would include a huge map in the game where 60% of its landmass aren't explorable. I guess it's to make room for DLCs?
I am just catching myself thinking "damn, it sure would be cool to cross the Crimson Gate or explore past the Twin Towers", if the map was just as big as the traversable area then playing it would feel different, you know what I mean?
Besides that small criticism the game is tons of fun, keep up the good work!
They've probably done tons of stuff in the inaccessible areas in their analogue campaign and have fleshed out lore and content for these regions, but they couldn't implement all of this yet. They must hope to do well enough to expand Vagrus progressively and make additional map regions accessible later down the development road.
After you guys merged my thread with this and seeing this post of yours I understand why you did it, it actually makes a lot of sense! Not sure I agree with the inaccessible cities having a tracker to see how long it would take you to go there though, because that's where my confusion came from.
The Lost Pilgrims Team
There is also the thing that you can get news from those inaccessible cities from time to time like Toht etc. Logically and from roleplay perspective that is correct to have news from those places, but since you are not able to trade there or use news from there anywhere else, it might be confusing as well. Gives the people the wrong notion that they are part of cut content or such. Removing them from the list of news and then adding them back when/if they become available would be better.
I already said it is logical and correct from perspective of roleplay. I just wanted to point out how some players think and get the impression of there is cut content about those places. Personally I have no problem. Thematically it is good.
Thanks, cheers!
Keep up good work, people!
Let it be. Yep. It's little bit give you idea to "find the way" but in total it's good by lore.