Vagrus - The Riven Realms

Vagrus - The Riven Realms

View Stats:
Jadow Sep 30, 2021 @ 11:24pm
Regions avaliable in EA?
The Southern regions past the twin towers are off limits, The entrance the to dragon kingdom is closed off and I tried to get through the forlorn waste in the north but I got a story blurb saying that it was impossible. I guess I should have seen this coming since every passenger, transport missions never goes beyond Deven or Kernak Waystation... With the full release of the game will we be able to explore the entire continent?
< >
Showing 1-15 of 53 comments
Lost Pilgrims  [developer] Oct 1, 2021 @ 12:26am 
Hey, that's the area the game takes place in as you described. To the west, you will be able to reach Sadirar (the settlement) but cannot cross the Voiceless Lake on the north or the Hills of Talien on the south. Hope this helps.
Jadow Oct 1, 2021 @ 2:02am 
I don't get it, whats the logic behind showing the player places on the map they cant even get to? That's major blue balling if they aren't part of the game figure out a way to hide them instead of having actual icons and making players believe they can reach them.
Lost Pilgrims  [developer] Oct 1, 2021 @ 4:51am 
Originally posted by Jadow:
I don't get it, whats the logic behind showing the player places on the map they cant even get to? That's major blue balling if they aren't part of the game figure out a way to hide them instead of having actual icons and making players believe they can reach them.

It's an RPG setting. The characters in them are part of that dark fantasy setting and the world around them is presented through their eyes and not from the perspective of someone playing the game.
The people of the Riven Realms are fully aware that they live on a continent, (many of them) learned about the places on it, use maps of the continent. The fact that due to the current situation cannot travel everywhere does not mean that they forgot about them. On the contrary, you meet people hailing from those regions, learn pieces of their history. We think it would break the immersion if those places were not shown on the map despite the in-game characters knowing their locations.
Hope this helps,
The Lost Pilgrims Team
Alharemi Oct 10, 2021 @ 1:36pm 
agree
But "four corners" quest makes me sad... I can't find exact node
todesbart Oct 15, 2021 @ 12:06pm 
Map boundaries
I guess that the map ends (E/S/W/N) at Crimson Gate/Twin Towers/Larnak/Deven? Is there no way to access the settlements from the prologue?

Also I wanted to say that I understand that a small developer doesn't have the ressources to put out a huge world (even though the game feels really big as of now) I am not sure why you would include a huge map in the game where 60% of its landmass aren't explorable. I guess it's to make room for DLCs?

I am just catching myself thinking "damn, it sure would be cool to cross the Crimson Gate or explore past the Twin Towers", if the map was just as big as the traversable area then playing it would feel different, you know what I mean?

Besides that small criticism the game is tons of fun, keep up the good work!
Heron Oct 15, 2021 @ 12:46pm 
I guess the map is bigger than the playable area because the setting is derived from an analogue Pen & Paper campaign the devs have been running for 30 years.

They've probably done tons of stuff in the inaccessible areas in their analogue campaign and have fleshed out lore and content for these regions, but they couldn't implement all of this yet. They must hope to do well enough to expand Vagrus progressively and make additional map regions accessible later down the development road.
Last edited by Heron; Oct 15, 2021 @ 12:46pm
todesbart Oct 16, 2021 @ 3:01am 
Originally posted by Lost Pilgrims:
Originally posted by Jadow:
I don't get it, whats the logic behind showing the player places on the map they cant even get to? That's major blue balling if they aren't part of the game figure out a way to hide them instead of having actual icons and making players believe they can reach them.

It's an RPG setting. The characters in them are part of that dark fantasy setting and the world around them is presented through their eyes and not from the perspective of someone playing the game.
The people of the Riven Realms are fully aware that they live on a continent, (many of them) learned about the places on it, use maps of the continent. The fact that due to the current situation cannot travel everywhere does not mean that they forgot about them. On the contrary, you meet people hailing from those regions, learn pieces of their history. We think it would break the immersion if those places were not shown on the map despite the in-game characters knowing their locations.
Hope this helps,
The Lost Pilgrims Team

After you guys merged my thread with this and seeing this post of yours I understand why you did it, it actually makes a lot of sense! Not sure I agree with the inaccessible cities having a tracker to see how long it would take you to go there though, because that's where my confusion came from.
Lost Pilgrims  [developer] Oct 16, 2021 @ 8:39am 
Originally posted by todesbart:
After you guys merged my thread with this and seeing this post of yours I understand why you did it, it actually makes a lot of sense! Not sure I agree with the inaccessible cities having a tracker to see how long it would take you to go there though, because that's where my confusion came from.
That's a totally fair point. It was a feature added without distinguishing accessible vs not. Gonna remove it from those to avoid causing confusion. Thanks for pointing it out. Cheers!
The Lost Pilgrims Team
urartu Oct 16, 2021 @ 8:48am 
Originally posted by Lost Pilgrims:
That's a totally fair point. It was a feature added without distinguishing accessible vs not. Gonna remove it from those to avoid causing confusion. Thanks for pointing it out. Cheers!
The Lost Pilgrims Team

There is also the thing that you can get news from those inaccessible cities from time to time like Toht etc. Logically and from roleplay perspective that is correct to have news from those places, but since you are not able to trade there or use news from there anywhere else, it might be confusing as well. Gives the people the wrong notion that they are part of cut content or such. Removing them from the list of news and then adding them back when/if they become available would be better.
Last edited by urartu; Oct 16, 2021 @ 8:48am
Lost Pilgrims  [developer] Oct 16, 2021 @ 8:55am 
Originally posted by urartu:
There is also the thing that you can get news from those inaccessible cities from time to time like Toht etc. Logically it is correct to have news from those places, but since you are not able to trade there or use news from there anywhere else, it might be confusing as well. Gives the people the wrong notion that they are part of cut content or such. Removing them from the list of news and then adding them back when/if they become available would be better.
That's actually something we are not planning to remove as there are ways for news to get from those places to the closed-off area. Not just magical but simply through the personnel guarding the gates and through the air. So there is a solid in-world reason why there would be news flowing.
urartu Oct 16, 2021 @ 9:55am 
Originally posted by Lost Pilgrims:
That's actually something we are not planning to remove as there are ways for news to get from those places to the closed-off area. Not just magical but simply through the personnel guarding the gates and through the air. So there is a solid in-world reason why there would be news flowing.

I already said it is logical and correct from perspective of roleplay. I just wanted to point out how some players think and get the impression of there is cut content about those places. Personally I have no problem. Thematically it is good.
Lost Pilgrims  [developer] Oct 16, 2021 @ 10:11am 
Originally posted by urartu:
I already said it is logical and correct from perspective of roleplay. I just wanted to point out how some players think and get the impression of there is cut content about those places. Personally I have no problem. Thematically it is good.
Gotcha. Just wanted to respond so others reading this thread later on would know about our reason to keep it in too.
Thanks, cheers!
urartu Oct 16, 2021 @ 10:14am 
Originally posted by Lost Pilgrims:
Gotcha. Just wanted to respond so others reading this thread later on would know about our reason to keep it in too.
Thanks, cheers!

Keep up good work, people!
Alharemi Oct 16, 2021 @ 3:51pm 
Originally posted by Lost Pilgrims:
That's actually something we are not planning to remove as there are ways for news to get from those places to the closed-off area. Not just magical but simply through the personnel guarding the gates and through the air. So there is a solid in-world reason why there would be news flowing.

Let it be. Yep. It's little bit give you idea to "find the way" but in total it's good by lore.
Nordil(Hun) Oct 16, 2021 @ 7:43pm 
Well i wanted to visit the Abandoned fortress or town south of Tectum Corvas but was not reachable...only like 5 nodes lacking to get there:( Good thing now i save before exploring...because you can die not knowing where the map ends:)
< >
Showing 1-15 of 53 comments
Per page: 1530 50