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The clue is in one of the books where it shows a clock with the deers head at the top and the window at the bottom. This is signifying the room as a clock. From there when you open the window you get four pictures telling you two seperate times (one time per side of the window). You figure them out based on where the item pictured is positioned on the room as a clock layout.
Kind of obtuse of a puzzle but it makes sense once you realize.
Your solution makes way more sense.
I actually had that thought as well though I stumbled upon one of the answers by accident in the process which is what lead to this post.
Wow. "Kind of obtuse?" Even after watching the walkthrough carefully about a dozen times, and even after seeing your explanation, I still struggle to make sense of it.
I mean it's not that out there a concept. Just picture the room vertically as being a clock. Each wall is even neatly designed with three core objects each meaning each core object lines up with a number on the clock. Plus the game directly references it through the clock image. Overall I don't think it's that insane a line of reasoning. Especially given the surreal nature and odd puzzles the games have had in the past.
Even when eventually watching the walktrough out of desperation, it just didn't click how they figured out those times, it did seem to suggest something with orientation, but because I thought the window drawing in the book was referring to the hints on the window, I was thinking more in upright orientation rather than top-down orientation (i.e. I thought something being to the left and positioned lower than the stag's head would be something like VII or VIII because the stag's head was positioned fairly high up on the wall, but that didn't give the right times, whereas I should've considered the room as if looking from above)
It didn't click until I read this thread; I wonder if it would've clicked for me if the window had been there from the beginning, and/or if the other clock hints weren't on the window.