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It should work as it is.
Is something not working?
I ordered myself this headset for tests, though there is a delay in its delivery.
Unless it would be possible with the native Streamer Assistant to add this, if the PC receives such data in some form.
The GPU frametime is what the VD driver for SteamVR reports to SteamVR, that is, I am sure it is correct. fpsVR simply takes this data from SteamVR.
Anyway, I'll certainly check everything as soon as I get a chance to check it out.
Congrats best app for vr :)
I asked the VD developer today to make it possible to get the battery status somehow on the PC, for example to add some VD streamer log with that data. Let's see if he responds.
In the current implementation VD uses an emulated oculus runtime and can only do what the official one can. Therefore, VD cannot transfer batteries data directly to SteamVR. This applies to Pico 3/4 and Quest 2.
This could be done in workaround, such as creating some log file with this data on PC side. So that third-party applications like fpsVR can use this data. I suggested this option to the VD developer. The decision is on his side.