fpsVR
jim Mar 13 @ 3:00am
fpsVR head smoothing/tracking
good day ladies/gents.been googling for days,im recording myself in vr but my head looks like the bobble head in a car,is there anyway i can sort out head tracking/smoothing? tanks jim
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Sergio  [developer] Mar 13 @ 1:00pm 
Originally posted by jim:
is there anyway i can sort out head tracking/smoothing? tanks jim
Use headset with better HMD tracking. For me, these are headsets with lighthouse tracking (Valve Index, HTC Vive, Vive Pro, Vive Pro 2), Oculus/Meta.
And I feel with similar symptoms as you have in WMR headsets (HP Reverb G1/G2 or other old WMR), Pico headsets.

As for some software methods, for my part, as an fpsVR developer, I couldn’t come up with anything like that, and I can’t when using the OpenVR API. Although I think this is possible for games using the OpenXR API, at least the OpenXR Toolkit(But its support and updates have been stopped) developer has made such(probably) an option called “Shaking reduction”. But I haven't tried it myself yet. And the use of OpenXR in fpsVR is still a big question.
Last edited by Sergio; Mar 13 @ 1:02pm
jim Mar 13 @ 11:43pm 
Originally posted by Sergio:
Originally posted by jim:
is there anyway i can sort out head tracking/smoothing? tanks jim
Use headset with better HMD tracking. For me, these are headsets with lighthouse tracking (Valve Index, HTC Vive, Vive Pro, Vive Pro 2), Oculus/Meta.
And I feel with similar symptoms as you have in WMR headsets (HP Reverb G1/G2 or other old WMR), Pico headsets.

As for some software methods, for my part, as an fpsVR developer, I couldn’t come up with anything like that, and I can’t when using the OpenVR API. Although I think this is possible for games using the OpenXR API, at least the OpenXR Toolkit(But its support and updates have been stopped) developer has made such(probably) an option called “Shaking reduction”. But I haven't tried it myself yet. And the use of OpenXR in fpsVR is still a big question.

thanks for replying sergio,
i was wondering if the openXR-ovr advance etc etc would clash with the fpsvr this is why i didnt use anything apart from the amd fsr app mod in games but ran a bit crap for some for some games but removed it,my index is sold now (to pay bills through covid,it was an necessary evil),but my friends all went out and bought the quest 3, so i bought the rift s from fleabay,theres no lag runs steam vr just fine @ the capped 80hrz (infact it uses my amd gpu 6800 xt @ only under half the vram usage),but it is the bobble head (its not bad but could be smoother),do you think you might inject "motion smoothing slider" into your app at some point?,it would be a excellent selling point (for people recording/youtubing and such.tanks jim
Sergio  [developer] Mar 14 @ 2:24am 
There shouldn't be any compatibility issues since fpsVR only communicates with SteamVR via the OpenVR API. So other applications or games (working through the OpenVR API or OpenXR API) do not interact directly with fpsVR in any way.
Regarding your question, this could be considered, but converting fpsVR to another API (OpenXR) is not easy. And there are some difficulties. I can't promise anything.
Last edited by Sergio; Mar 14 @ 2:26am
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