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For more info about frametimes in SteamVR: https://developer.valvesoftware.com/wiki/SteamVR/Frame_Timing
I’m not sure understood the question, but your utility does not work for non-steam specific games. I am using MSFS 2020 VR (beta vr), is there a way to make it work? If not, can you add the feature? I am using HP reverb G1. MSFS 2020 is using OpenXR as well as the WMR portal.
Thanks
If the game does not connect to SteamVR, then SteamVR does not participate in the process, and fpsVR will not receive any data on this game from it.
At the moment, it is not possible rewrite fpsVR to directly work with OpenXR, because OpenXR does not have even closely similar functionality for overlays (and as in the native Microsoft API for WMR)