fpsVR
 This topic has been pinned, so it's probably important
Foris Sep 25, 2018 @ 7:13am
Version for oculus rift?
Hello.
Do you plan to release a version for oculus rift? For games from the oculus store.
Originally posted by Sergio:
About possibility add support for Oculus SDK, answer from the Oculus/Facebook::
Unfortunately, we don’t provide the ability for devs to plug into an overlay like Steam does, and we already have a built-in performance HUD that does similar things, so we will have to pass on your offer to add support for your tool to the Oculus SDK, but thanks for reaching out in any case.

I am considering adding partial support for the Oculus API in future versions (without overlays)

For more information on Oculus headsets support in the actual version of fpsVR, please, read in topic "fpsVR Q&A"
https://steamcommunity.com/app/908520/discussions/0/1735462352484917218/

Update:
I am also developing overlays for OpenXR (except for SteamVR, since it already works with SteamVR). I already have a working prototype. But there are many nuances and problems, and I am not yet ready to say when such a version will be released or whether it will ever be released.
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Showing 1-15 of 25 comments
Sergio  [developer] Sep 25, 2018 @ 7:22am 
Hello.
There is no such plan. At least for now.
Last edited by Sergio; Sep 25, 2018 @ 7:23am
Foris Sep 25, 2018 @ 8:02am 
Thank you for your answer.
Coverop Oct 7, 2018 @ 5:41am 
:sadface:
PiLoc Oct 30, 2018 @ 4:47pm 
Hi, will it work on games running OpenVR (ie. rFactor2) and what features will work for games running SteamVR, using a Rift?
Sergio  [developer] Oct 30, 2018 @ 7:41pm 
Originally posted by JeL:
Hi, will it work on games running OpenVR (ie. rFactor2) and what features will work for games running SteamVR, using a Rift?

All, except - Reprojection Ratio, Dropped Frames and battery charge of controllers.

(some games may switch to Oculus API even if started via SteamVR)
PiLoc Oct 31, 2018 @ 12:05am 
Thanks. What do you mean when some games may switch to Oculus API, what would be the consequence w/ the app (ie. what then would be missing)? Thanks again.
Sergio  [developer] Oct 31, 2018 @ 3:28am 
fpsVR will only work on the Oculus Rift in games that do not force the Oculus SDK/API.
Some games (Elite Dangerous, Pavlov VR, ...) will override the SteamVR SDK/API when using an Oculus Rift, and prevent SteamVR from drawing to the headset. In this case, fpsVR will not work with those games. (fpsVR doesn't utilize the Oculus SDK/API).
Last edited by Sergio; Oct 31, 2018 @ 3:30am
PiLoc Oct 31, 2018 @ 4:07am 
I see... There a way to determine which games, or if a game does this (ie. forces to use the Oculus API)? For ex. PCars2 and Assetto Corsa & AC Competizione can run SVR or OR, rFactor2 runs SVR but recently also OpenVR, so I'm not sure w/c of these would be affected. Sorry if it might sound a novice question. Thanks again.
Sergio  [developer] Nov 1, 2018 @ 9:11pm 
I suppose: run the SteamVR, run the game, open SteamVR mirror (if SteamVR still running), if there is no game's picture - it is that type of game.
ShocksVR #AirLink Nov 26, 2018 @ 2:36pm 
Make an Oculus SDK version ?
PiLoc Nov 26, 2018 @ 6:14pm 
Originally posted by Shocks #VR-Club:
Make an Oculus SDK version ?
I'd love that! Despite me purchasing it already :) And even though I have no use for it now since rF2 and R3E now runs with Open Composite, if an Oculus version is made, I can then use it again for AC and ACC :) Please :)
Sergio  [developer] Nov 26, 2018 @ 8:54pm 
The problem is.... I do not see a similar to SteamVR(OpenVR API) functional for overlays in Oculus SDK.
Last edited by Sergio; Nov 26, 2018 @ 8:54pm
ShocksVR #AirLink Nov 26, 2018 @ 10:48pm 
Can it pull up a window on the Oculus Dash screen ? That way you only see the info when Dash is up

Dash is an overlay that pops up when you press a button: https://www.youtube.com/watch?v=sMjlM5vFSA0
Last edited by ShocksVR #AirLink; Nov 26, 2018 @ 10:49pm
A developer of this app has indicated that this post answers the original topic.
Sergio  [developer] Jan 6, 2019 @ 1:31am 
About possibility add support for Oculus SDK, answer from the Oculus/Facebook::
Unfortunately, we don’t provide the ability for devs to plug into an overlay like Steam does, and we already have a built-in performance HUD that does similar things, so we will have to pass on your offer to add support for your tool to the Oculus SDK, but thanks for reaching out in any case.

I am considering adding partial support for the Oculus API in future versions (without overlays)

For more information on Oculus headsets support in the actual version of fpsVR, please, read in topic "fpsVR Q&A"
https://steamcommunity.com/app/908520/discussions/0/1735462352484917218/

Update:
I am also developing overlays for OpenXR (except for SteamVR, since it already works with SteamVR). I already have a working prototype. But there are many nuances and problems, and I am not yet ready to say when such a version will be released or whether it will ever be released.
Last edited by Sergio; Jan 25, 2024 @ 4:22am
PiLoc Jan 6, 2019 @ 11:27pm 
Couldn't it be done like how it was with the Oculus Tray Tool (by ApolloonVR)?
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