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There is no such plan. At least for now.
All, except - Reprojection Ratio, Dropped Frames and battery charge of controllers.
(some games may switch to Oculus API even if started via SteamVR)
Some games (Elite Dangerous, Pavlov VR, ...) will override the SteamVR SDK/API when using an Oculus Rift, and prevent SteamVR from drawing to the headset. In this case, fpsVR will not work with those games. (fpsVR doesn't utilize the Oculus SDK/API).
Dash is an overlay that pops up when you press a button: https://www.youtube.com/watch?v=sMjlM5vFSA0
I am considering adding partial support for the Oculus API in future versions (without overlays)
For more information on Oculus headsets support in the actual version of fpsVR, please, read in topic "fpsVR Q&A"
https://steamcommunity.com/app/908520/discussions/0/1735462352484917218/
Update:
I am also developing overlays for OpenXR (except for SteamVR, since it already works with SteamVR). I already have a working prototype. But there are many nuances and problems, and I am not yet ready to say when such a version will be released or whether it will ever be released.