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Ilmoita käännösongelmasta
The locked doors got way harder in a recent update for some reason. 10 lockpicking (and one feather fall potion) was enough to open all the doors IIRC.
I broke the first sword and am having to use the rusty sabre and keep it repaired because that's the only weapon I've found. It's crap.
My lockpicking is only 1 and I don't find any other mobs to fight which, I gather, is the only way to get points to level up.
I've found the long spiral stairway going down and that's where I'm at.
Yeah I figured out I just had to make sure to fight the ghosts alone so I could get all the hits I needed in. But I am used to games having some use for Lockpicking level 1 or 2 it is weird to me to have a demo area NEED lockpicking ten to get anything to work.
I was able to kill the first wraith with the glass sabre, but I've run into another and the first one broke upon killing the wraith.
I'm guessing I just need to explore more and find the 2nd crystal skull to open the other half of that gate to find the other one.
and if you are playing the demo like me, getting the second skull to open the gate is where the demo ends.
If you want to unlock anything you should start with at least 5-6 points in Locksmithing. The very first lock is higher lvl than 8, but iirc there isn't anything worth in there anyway. I have a character with 17 Lockpicking and 9 Dex. Dex doesn't seem to play any part in Lockpicking at all. He can unlock basically all the doors in the game at this point and will eventually have 20 in Lockpicking with 10 Dex.
I have another character with 20 Dex and 10 Lockpicking and can't open all the doors like my other character with 17 Lockpicking can