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Echo stones might want to be on some kind of questline instead of totally random as well.
Just my observations from a level 10 grinder that's been dying a ton.
but the problem is that the tracking needs work so it goes after what you are aiming at, meanwhile its ether high cognition or intelligence that reduces cast time
Magic arrow tracks enemies automatically. It's a little annoying, but it deals so much damage in comparison to other spells, that I didn't care. You can learn to aim it better, knowing that it has homing capabilities.
Casting times are not reduced by anything that I've seen, and I made a cheat character with 99 in each attribute and 20 in each skill, to test game mechanics.
First, I would like to speak out about people who say that the mage is initially very weak and needs to finish off enemies with weapons. LOL. That's how magic works. It's normal that in a game with so many opportunities for build-making, magic won't be strong right away. Have you tried killing the slime queen as a warrior?
I didn't get hit even once as a mage. The only scary enemy in the game for a mage is sewer creatures that are two and a half meters tall, but fortunately they are constantly bugged and stupidly stand in place at the rise (I hope the developer will fix it).
For any melee fighter, you are forced to look straight into the eyes of danger, constantly have consumables and invest in Strength/Dexterity, Endurance and Health.
For a mage, it is enough to invest in Intelligence and Cognition.
These are only two characteristics instead of three for a warrior.
Warriors are constantly being poisoned, hit and slowed down. The mage casts a high jump, a smooth fall, teleportation points, a mushroom for jumping, can heal himself, can cast lightning, a fireball (which follows the cursor by the way), imbalanced telekinesis, which greatly facilitates penetration anywhere, you can light a flame, extinguish a flame, curse a target, create food in the end. And besides this, you do not need to come close. Even a group of enemies are blown to pieces by fireballs or lightning.
For a warrior, a real dance with death, for a mage, the correct positioning and a leisurely game.
And you people are still unhappy? In many games, the mage is weak at the beginning and very strong at the end. Here I specifically started a new game after closing all the content and went to save up 20 skill points to complete all the achievements of this plan. Yes, I flew as a mage to level 12 and did not even feel threatened. My second playthrough was as a Rogue analogue. It is very painful. Especially the poisonous slugs and creatures in the sewers.
I would like to thank the developer (if he is reading this) for the mage. I really like the spell "assembly" system. It is a pity that there are not two more beads yet. The variety of spells is very interesting, I found a use for absolutely all spells, except for one.
Ice Shards... This is terrible. It spends all your focus in one volley, no matter how much you have. What's the point? You can't even kill an enemy. I hope the developer will fix it. Otherwise, the OP mage is of an incredible level. If you play carefully, there is no enemy that can kill you. At most, they will catch you.
A little tip, though you may already know it: The Lysandrian Bracelet and the ring of Pyromancer Argus both give plus 2 to Cognition. That's 40 points of Focus.
It's funny, but I didn't find the combination for Dispersion and also didn't find the Ring of Argus)
Can you at least tell me where the ring is?
The combination for "Dispel" is Zaal Rahi Aris Isil Rodan Agni, but if you don't have 21 Int you will receive a message that it's too complicated.