Monomyth

Monomyth

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Hexton Oct 3, 2024 @ 9:10pm
How is playing a caster?
Games on wish list, wanted to know how are casters, spells, and is spellblade possible?
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Showing 31-45 of 55 comments
Tmar09 Oct 15, 2024 @ 7:06am 
Originally posted by Rat Tower Software:
With the latest hotfix (EA1.0.0b) some of your problems might be alleviated. I lowered early spell costs and upped the damage a bit. Let me know what you think, here or over in the feedback thread.
Along with light damage, there needs to be SOME mana regen without a potion or mushroom even at low levels. Arcane Dart damage is still a bit low as it takes ALL your mana to kill single enemy; Magic Arrow takes too long to cast and should not have a curve on firing, it's magic and should be straight line to target and a bit quicker.
Echo stones might want to be on some kind of questline instead of totally random as well.
Just my observations from a level 10 grinder that's been dying a ton.
Last edited by Tmar09; Oct 15, 2024 @ 7:08am
Tmar09 Oct 15, 2024 @ 7:14am 
Originally posted by menkara:
As the developer said there is passive mana regeneration starting at level 10 of any one magic skill. The points must be invested in a single magic skill, combinations of the points in multiple magic skills don't work. Intelligence is the most important stat - it governs mana and the ability to learn (combine echo stones) spells of any magic school. Cognition governs your memory slots for spells. You start with two memory slots, you gain a third at 12 cognition, which is plenty for combat situations. If you want to play as a caster from the start invest all 8 points at character creation in a single magic skill, and use the two point of your first level up to get it to 10. That way you get mana regen before even having spells. I recommend cosmic magic skill as its basically combat magic.
Excellent tip.
Originally posted by Tmar09:
Originally posted by Rat Tower Software:
With the latest hotfix (EA1.0.0b) some of your problems might be alleviated. I lowered early spell costs and upped the damage a bit. Let me know what you think, here or over in the feedback thread.
Along with light damage, there needs to be SOME mana regen without a potion or mushroom even at low levels. Arcane Dart damage is still a bit low as it takes ALL your mana to kill single enemy; Magic Arrow takes too long to cast and should not have a curve on firing, it's magic and should be straight line to target and a bit quicker.
Echo stones might want to be on some kind of questline instead of totally random as well.
Just my observations from a level 10 grinder that's been dying a ton.
its not a curve, its tracking the target, i've had it spin around the enemy until it hits.

but the problem is that the tracking needs work so it goes after what you are aiming at, meanwhile its ether high cognition or intelligence that reduces cast time
Guts Oct 15, 2024 @ 2:28pm 
Originally posted by Tmar09:
Originally posted by Rat Tower Software:
With the latest hotfix (EA1.0.0b) some of your problems might be alleviated. I lowered early spell costs and upped the damage a bit. Let me know what you think, here or over in the feedback thread.
Along with light damage, there needs to be SOME mana regen without a potion or mushroom even at low levels. Arcane Dart damage is still a bit low as it takes ALL your mana to kill single enemy; Magic Arrow takes too long to cast and should not have a curve on firing, it's magic and should be straight line to target and a bit quicker.
Echo stones might want to be on some kind of questline instead of totally random as well.
Just my observations from a level 10 grinder that's been dying a ton.
By level 4, you could have mana regen. You get mana regen when any magic skill reaches level 10. You increase that mana regen for every point up to 20. If every magic skill is at 20, you get insane mana regen, because it stacks for each magic skill at 10 or higher.

Magic arrow tracks enemies automatically. It's a little annoying, but it deals so much damage in comparison to other spells, that I didn't care. You can learn to aim it better, knowing that it has homing capabilities.



Originally posted by The Mayonnaise Man:
meanwhile its ether high cognition or intelligence that reduces cast time
Casting times are not reduced by anything that I've seen, and I made a cheat character with 99 in each attribute and 20 in each skill, to test game mechanics.
Originally posted by N473:
Originally posted by Tmar09:

Casting times are not reduced by anything that I've seen, and I made a cheat character with 99 in each attribute and 20 in each skill, to test game mechanics.
then idk what going on with mine.
teajay Oct 15, 2024 @ 11:38pm 
I feel like the intelligence costs are still pretty high? I can only cast a couple of the basic spells I've found and even something basic like Magic arrow is 17 INT, which means I'd have to have put all the point I got from level 7 to INT so far. Perhaps a better option would be to let you cast the spell, but drain all your mana or do bad damage if you don't have the requirement, or cast faster / do more damage when you do.
Robot Joe Oct 16, 2024 @ 1:26am 
Caster pretty much the easiest play style in my opinion after reaching the end of current early access with it.
Tmar09 Oct 16, 2024 @ 7:16am 
Originally posted by Hexton:
Games on wish list, wanted to know how are casters, spells, and is spellblade possible?
I made caster and started him with Cosmic until 11 points, then mixed in 1Athletics, and lockpicking to 8. I took Intel to 17, cognition 13 and dexterity to 10 (helps with lockpicking); character is lvl 10 and the gameplay is fun and not a matter of me getting murdered over and over.
Doc9807 Oct 16, 2024 @ 8:17am 
Good day. I apologize in advance for my bad English, I use a translator.

First, I would like to speak out about people who say that the mage is initially very weak and needs to finish off enemies with weapons. LOL. That's how magic works. It's normal that in a game with so many opportunities for build-making, magic won't be strong right away. Have you tried killing the slime queen as a warrior?

I didn't get hit even once as a mage. The only scary enemy in the game for a mage is sewer creatures that are two and a half meters tall, but fortunately they are constantly bugged and stupidly stand in place at the rise (I hope the developer will fix it).

For any melee fighter, you are forced to look straight into the eyes of danger, constantly have consumables and invest in Strength/Dexterity, Endurance and Health.

For a mage, it is enough to invest in Intelligence and Cognition.
These are only two characteristics instead of three for a warrior.

Warriors are constantly being poisoned, hit and slowed down. The mage casts a high jump, a smooth fall, teleportation points, a mushroom for jumping, can heal himself, can cast lightning, a fireball (which follows the cursor by the way), imbalanced telekinesis, which greatly facilitates penetration anywhere, you can light a flame, extinguish a flame, curse a target, create food in the end. And besides this, you do not need to come close. Even a group of enemies are blown to pieces by fireballs or lightning.

For a warrior, a real dance with death, for a mage, the correct positioning and a leisurely game.
And you people are still unhappy? In many games, the mage is weak at the beginning and very strong at the end. Here I specifically started a new game after closing all the content and went to save up 20 skill points to complete all the achievements of this plan. Yes, I flew as a mage to level 12 and did not even feel threatened. My second playthrough was as a Rogue analogue. It is very painful. Especially the poisonous slugs and creatures in the sewers.

I would like to thank the developer (if he is reading this) for the mage. I really like the spell "assembly" system. It is a pity that there are not two more beads yet. The variety of spells is very interesting, I found a use for absolutely all spells, except for one.

Ice Shards... This is terrible. It spends all your focus in one volley, no matter how much you have. What's the point? You can't even kill an enemy. I hope the developer will fix it. Otherwise, the OP mage is of an incredible level. If you play carefully, there is no enemy that can kill you. At most, they will catch you.
Xinv Oct 16, 2024 @ 8:28am 
Mage feels OP to be honest, but I built for it instead of melee.
teajay Oct 16, 2024 @ 9:18am 
Well I will correct myself from earlier a bit - I started a second save with the knowledge I have from my own play and tips from others and allocated my points a bit better. This allowed me to discover a LOT more spells just from the starting glyphs! You'd never realize there's so many. Also magic arrow is a viable DPS option from the get-go.
menkara Oct 16, 2024 @ 11:05am 
Originally posted by MechaTC:
Originally posted by menkara:
As the developer said there is passive mana regeneration starting at level 10 of any one magic skill. The points must be invested in a single magic skill, combinations of the points in multiple magic skills don't work. Intelligence is the most important stat - it governs mana and the ability to learn (combine echo stones) spells of any magic school. Cognition governs your memory slots for spells. You start with two memory slots, you gain a third at 12 cognition, which is plenty for combat situations. If you want to play as a caster from the start invest all 8 points at character creation in a single magic skill, and use the two point of your first level up to get it to 10. That way you get mana regen before even having spells. I recommend cosmic magic skill as its basically combat magic.
Do you by chance know what's the biggest Int requirement for using spells?

I poured every single point in Int, aside from a single point in Cog (wouldn't be able to cast Light otherwise, lol). By that point (23 Int, 10 Cog) focus is much more important limiting factor than mana. Especially considering manna regen
Sorry for the late reply. Currently the highest Int requirement is 21 for "Dispel" (Aura magic). Next highest is 19 for multiple spells, most imortantly "High Jump" (Aura magic).
A little tip, though you may already know it: The Lysandrian Bracelet and the ring of Pyromancer Argus both give plus 2 to Cognition. That's 40 points of Focus.
Last edited by menkara; Oct 16, 2024 @ 11:07am
Doc9807 Oct 16, 2024 @ 3:52pm 
Originally posted by menkara:
Originally posted by MechaTC:
Do you by chance know what's the biggest Int requirement for using spells?

I poured every single point in Int, aside from a single point in Cog (wouldn't be able to cast Light otherwise, lol). By that point (23 Int, 10 Cog) focus is much more important limiting factor than mana. Especially considering manna regen
Sorry for the late reply. Currently the highest Int requirement is 21 for "Dispel" (Aura magic). Next highest is 19 for multiple spells, most imortantly "High Jump" (Aura magic).
A little tip, though you may already know it: The Lysandrian Bracelet and the ring of Pyromancer Argus both give plus 2 to Cognition. That's 40 points of Focus.

It's funny, but I didn't find the combination for Dispersion and also didn't find the Ring of Argus)
Can you at least tell me where the ring is?
Tmar09 Oct 16, 2024 @ 7:18pm 
Originally posted by N473:
Originally posted by Tmar09:
Along with light damage, there needs to be SOME mana regen without a potion or mushroom even at low levels. Arcane Dart damage is still a bit low as it takes ALL your mana to kill single enemy; Magic Arrow takes too long to cast and should not have a curve on firing, it's magic and should be straight line to target and a bit quicker.
Echo stones might want to be on some kind of questline instead of totally random as well.
Just my observations from a level 10 grinder that's been dying a ton.
By level 4, you could have mana regen. You get mana regen when any magic skill reaches level 10. You increase that mana regen for every point up to 20. If every magic skill is at 20, you get insane mana regen, because it stacks for each magic skill at 10 or higher.

Magic arrow tracks enemies automatically. It's a little annoying, but it deals so much damage in comparison to other spells, that I didn't care. You can learn to aim it better, knowing that it has homing capabilities.



Originally posted by The Mayonnaise Man:
meanwhile its ether high cognition or intelligence that reduces cast time
Casting times are not reduced by anything that I've seen, and I made a cheat character with 99 in each attribute and 20 in each skill, to test game mechanics.
How did you do that, enquiring minds want to know.
menkara Oct 16, 2024 @ 10:38pm 
Originally posted by Doc9807:
Originally posted by menkara:
Sorry for the late reply. Currently the highest Int requirement is 21 for "Dispel" (Aura magic). Next highest is 19 for multiple spells, most imortantly "High Jump" (Aura magic).
A little tip, though you may already know it: The Lysandrian Bracelet and the ring of Pyromancer Argus both give plus 2 to Cognition. That's 40 points of Focus.

It's funny, but I didn't find the combination for Dispersion and also didn't find the Ring of Argus)
Can you at least tell me where the ring is?
Sure. In the Upper Serpent Bastion, on the large ledge with a cave blocked by a blue barrier with an Echo stone behind it. To get to the ledge jump from the right watch tower. You need a shovel, a ring of mushrooms surrounds the spot to dig. It's named simply "Ring of focus".
The combination for "Dispel" is Zaal Rahi Aris Isil Rodan Agni, but if you don't have 21 Int you will receive a message that it's too complicated.
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