Monomyth

Monomyth

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FoxKey319 Jul 31, 2021 @ 4:30pm
Please add FOV slider
kinda geting sick just playing
Originally posted by RatTower:
Noted.
I would have already added this in a hotfix during the Kickstarter, but it requires a bit more tinkering with the code. Either way, an FOV slider will be added in future versions of the game.
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Showing 1-11 of 11 comments
Riut Aug 1, 2021 @ 3:08am 
There's a somewhat flawed kind of workaround you can do to make the fov higher, though you may not get the fov you want.

You go to C:\Users\[your username]\AppData\Local\Monomyth\Saved\Config\WindowsNoEditor

Run the game, open the Engine.ini file while it's running then add at the bottom on a new line:

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Save, then open properties for engine.ini and set to read only and apply, the game will remove your change if you don't set it to read only.

Then just restart your game. It'll scale your fov in a different way that may give you a more workable fov like it did for me. It's not ideal but it's a hell of a lot better than what the fov was before.
FoxKey319 Aug 1, 2021 @ 10:29am 
Originally posted by Riut:
There's a somewhat flawed kind of workaround you can do to make the fov higher, though you may not get the fov you want.

You go to C:\Users\[your username]\AppData\Local\Monomyth\Saved\Config\WindowsNoEditor

Run the game, open the Engine.ini file while it's running then add at the bottom on a new line:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Save, then open properties for engine.ini and set to read only and apply, the game will remove your change if you don't set it to read only.

Then just restart your game. It'll scale your fov in a different way that may give you a more workable fov like it did for me. It's not ideal but it's a hell of a lot better than what the fov was before.
thanks it also doesent help that I play on ultrawide
Desgeras (Sage) Aug 25, 2021 @ 1:37pm 
FOV is quite literally the first thing I look for in a game. This game desperately needs a slider.
WarriorTomb Aug 30, 2021 @ 11:46am 
Agree
Jay Sep 7, 2021 @ 11:46pm 
This was honestly my gut feeling but the tighter fov makes the game feel a lot more immersive.
We have so many options so I believe its a curated choice
Desgeras (Sage) Sep 8, 2021 @ 8:29am 
I strongly disagree with you on the topic of immersion. Even if that was true, it's not worth playing a game that literally makes you feel nauseous.
Perrin Sep 25, 2021 @ 10:12am 
Please add this, devs!
The author of this thread has indicated that this post answers the original topic.
RatTower Sep 26, 2021 @ 12:09pm 
Noted.
I would have already added this in a hotfix during the Kickstarter, but it requires a bit more tinkering with the code. Either way, an FOV slider will be added in future versions of the game.
Desgeras (Sage) Sep 26, 2021 @ 4:40pm 
Great to hear. If possible, a viewmodel slider would also be fantastic (depth, height, left-right position of the first person weapons). You can see examples of this in Halo Infinite, MCC and ElDewrito.
Last edited by Desgeras (Sage); Sep 26, 2021 @ 4:40pm
dersoldat420 Oct 2, 2021 @ 8:55am 
Originally posted by Riut:
There's a somewhat flawed kind of workaround you can do to make the fov higher, though you may not get the fov you want.

You go to C:\Users\[your username]\AppData\Local\Monomyth\Saved\Config\WindowsNoEditor

Run the game, open the Engine.ini file while it's running then add at the bottom on a new line:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Save, then open properties for engine.ini and set to read only and apply, the game will remove your change if you don't set it to read only.

Then just restart your game. It'll scale your fov in a different way that may give you a more workable fov like it did for me. It's not ideal but it's a hell of a lot better than what the fov was before.

This workaround works great. My PC is hooked up to a 60 inch TV via HDMI and the default FOV was giving me a headache. This workaround makes it much easier to play as things are more stretched at the sides of the screen. It makes it seem like a 110 or 115 FOV.
BrendanatorX Dec 26, 2022 @ 3:29am 
thank god, thank you
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Date Posted: Jul 31, 2021 @ 4:30pm
Posts: 11