Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your options are to either run a Growth-based strategy as well (and hope to get better cards than any of the AIs), or run a different strategy (which will only be successful if you get cards that fit that strategy).
If you want a less luck-based game, I'd suggest playing against only one AI, and without the expansions. While the expansions do add interesting mechanics, they also add more cards that will only be useful for players running a specific strategy. The more such strategies exist, the less viable they become, because it gets increasingly more probably to get cards that won't fit your strategy. Which in turn causes the "always-beneficial" cards - e.g. those with Growth - to become even more powerful.
this helps a lot, anyway i've never beat the AI at the hardest difficulty.
As a rule I put my advancement on non-Cursed Land cards, and then try and build a handful of strong cards rather than a myriad of weak to meh cards. Having blank cursed lands lets you discard them to effects that let you, and leave you without remorse if you spoil on a streak of 4 of them.
Try and build strong helmet cards that do tons of mana, VPs or growth. Don't push when you have a good hand. Push when you have 2 cursed lands. I find it worth pushing on turn 1 to try and get a card cost 3 or 4 if I cannot afford anything more than a fertile soil.
I'm not sure what a couple of the commenters mean by "growth" cards. Can someone elaborate?
Can you help me jump into it ? i know roguelike card games but not this type.