Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Los operadores que no están centrados se deben a que el disparo está centrado en la animación, lo que significa que el objetivo del personaje es dónde disparar en lugar de hacia dónde apunta el mouse.
Original Response in english: (Respuesta original en inglés)
Operators not being centered is because shooting is animation centered which means that where your character is aiming is where you shoot instead of where your mouse is pointing
Google Translation:
the problem is that even if I'm still and without firing the character does not point to where it points where the mouse is pointing.