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But overall I think I like Doom 3 just a bit better, maybe because of the soul cube in nightmare difficulty.
I think ROE has better environmental ambience and spooky atmosphere than Doom 3. Some good scary moments in it.
It's up to interpretation. Some say you were rescued and brought back to Phobos Labs (or Earth, or wherever), since with the artifact gone, the invasion was stopped, Delta Labs was therefore secure, which allowed McNeil to send a team into Hell to retrieve you.
Others say this was all in the afterlife as you died from your wounds, since you had to shut down life support for Phobos Lab to power the teleporter, which would have killed McNeil. Furthermore, since destroying the artifact closed the portal, there would have been no way out of Hell.
ROE was cool but with irritating faults, also pressuring me to mildly save scum a bit and look up help, so I thought regular Doom 3 was the better game. I also liked how abstract, creepy, and surreal Hell was presented in regular Doom 3. Also reminded me a bit of the horror movie As Above So Below which is very Dante's Inferno inspired (Part 1 of the Divine Comedy). Glad I played through both though.
I surprisingly liked Doom 3 more than 2016 and Eternal. The repeated arena style battles with more cartoony visual aided highlighting (your multiplayer opponents visible for some time behind solid walls is stupid and I've wasted ammo shooting at walls I thought they were in front of), and illogical resource management aspect (Really how does burning drop armor and chainsawing drop ammo?!) with really low caps (16-24 shells really isn't that much! Look at a box of 25 shells or a bandoleer holding 20 shells in real life!) has really gotten old quick in Eternal, and I've yet to be motivated to play the DLC I got included with deluxe edition. Then its multiplayer while novel concepts they put effort into balancing is just an extension of its single player and they won't give people simple Doomguy vs Doomguy the series has always had (and of course certainly not independent of Bethesda proprietary servers), even if it would be practically instigib with the high-powered weaponry and quickswitching. I'm more of a classic Doomer and consider those and Doom 64 (the real Doom 3 canonical storywise) to be a different animal from Doom 3, Doom 2016, and Doom Eternal.
Supposed canonical story (irrelevant to how good any particular game is) = Ultimate Doom, maybe Romero's new Sigil episode, Doom 2, Doom 64, Doom 2016 (different dimension but same guy), Doom Eternal, Doom Eternal DLC (though it might retcon part of its base game story which is a definite continuity screw-up). While on the other hand, Final Doom, Master Levels, No Rest for the Living, Doom 3, and ROE are their own separate/spinoff, reboot, or totally alternate dimension stories.
I don't know man.....
by destroying the Artifact, it's quite possible that he was somehow teleported back to Phobos Labs. But as you just explained, it's open to interpretation.
Furthermore, I found Doom 3 more open, whereas RoE was more cramped in hallways, which meant you couldn't dodge projectiles. In addition I found explosive barrels tended to be in places you couldn't afford them to be (it's the reason why I always destroy all explosive barrels so they aren't used against me).