DOOM 3: Resurrection of Evil

DOOM 3: Resurrection of Evil

Ikagura Oct 18, 2020 @ 10:16am
Better than the original Doom 3?
Tell me what you think.
Originally posted by Agustín Ariel:
Relatively harder, but nothing can't replace the funny soul cube so I pick Doom 3
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Showing 1-15 of 18 comments
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Agustín Ariel Oct 19, 2020 @ 5:22am 
Relatively harder, but nothing can't replace the funny soul cube so I pick Doom 3
Ikagura Oct 20, 2020 @ 8:29am 
Originally posted by Agustín Ariel:
Relatively harder, but nothing can't replace the funny soul cube so I pick Doom 3
The soul cube is op in either versions
_GoldSrc_ Oct 20, 2020 @ 10:35pm 
I like the addition of the super shotgun.
But overall I think I like Doom 3 just a bit better, maybe because of the soul cube in nightmare difficulty.
Immortal_Plus_One Jan 30, 2021 @ 3:04pm 
Doom 3 was a total let down. The expansion is well worth playing. much better.
6l3h22 Jan 31, 2021 @ 6:35am 
I like both about equally. I just skip the ROE bosses now though (3rd+ playthrough). They just feel tedious to me and aren't that fun. Veteran difficulty with no artifact use (cept for puzzles) is really fun in ROE.

I think ROE has better environmental ambience and spooky atmosphere than Doom 3. Some good scary moments in it.
TheBasque May 31, 2021 @ 6:36pm 
DOom 3 is much, much better but they're both phenomenal games!
I love both games myself, but leaning towards "Resurrection of Evil" by just a tiny margin and that's due to the welcomed addition of the Super Shotgun
Chrome Jul 16, 2021 @ 12:07pm 
that ending
captain0ackbar Sep 19, 2021 @ 12:26pm 
No doubt Doom 3, every time Doom 3 ignored Doom's combat routes and went full on horror cinematic game made me love the game even more, and RoE's more combat focused gameplay didn't realy work for me, because Doom 3's combat(at least personaly) realy sucks to me. The super shotgun is an amazing addition... but I barely ever used it because I ended up just using 7zip to correct the normal shotgun spread, and in the end I pretty much used it throught the hole game instead of the super. I still liked RoE thought.
ragnarok Dec 8, 2021 @ 4:55am 
Originally posted by wrench of the year:
that ending

It's up to interpretation. Some say you were rescued and brought back to Phobos Labs (or Earth, or wherever), since with the artifact gone, the invasion was stopped, Delta Labs was therefore secure, which allowed McNeil to send a team into Hell to retrieve you.

Others say this was all in the afterlife as you died from your wounds, since you had to shut down life support for Phobos Lab to power the teleporter, which would have killed McNeil. Furthermore, since destroying the artifact closed the portal, there would have been no way out of Hell.
Ghost-Tank Jan 1, 2022 @ 2:44pm 
Regular Doom 3 is the pick for me, but I really appreciate the double barrel shotgun's sick power and overall presentation, the helltime power of the artifact, the ridiculous new bruiser enemy, and the final boss. The grabber is cool but throughout a good chunk of ROE I got sick of trying to grab projectiles and send them back. Sending back you're often aiming blindly through whatever graphic effects, partial view blockage by your own gun and the projectile, and darkness and big surprise you miss way too often. The Hell Hunters are boring pains in the asses compared to regular Doom 3's bosses. The first one looked cool. All three took too long to beat and I had to see a video guide how to beat the invulnerability one after sending his own projects back at him forever since my rockets passed right though him. I had no idea that beating the later two hunters gave me increased power and then invulnerability during helltime until reading the doomwiki before and after beating the final boss. I just thought the super shotgun was so powerful that it destroyed even the hugest normal enemy if I could safely approach at point blank range before their attack. ROE's ending is cool but way too short. Also kind of annoying is finishing practically all its bosses are cutscenes, which takes away from some sense of accomplishment in finishing them directly. Also odd and annoying that the chainsaw was left out. The port cstdoom3 I used gives the option to make it available in ROE but I kept it off, playing more as intended. (Note: I used cstDoom3 for reduced shotgun spread in single player, showing locker codes, and autorun as a toggle on/off)

ROE was cool but with irritating faults, also pressuring me to mildly save scum a bit and look up help, so I thought regular Doom 3 was the better game. I also liked how abstract, creepy, and surreal Hell was presented in regular Doom 3. Also reminded me a bit of the horror movie As Above So Below which is very Dante's Inferno inspired (Part 1 of the Divine Comedy). Glad I played through both though.

I surprisingly liked Doom 3 more than 2016 and Eternal. The repeated arena style battles with more cartoony visual aided highlighting (your multiplayer opponents visible for some time behind solid walls is stupid and I've wasted ammo shooting at walls I thought they were in front of), and illogical resource management aspect (Really how does burning drop armor and chainsawing drop ammo?!) with really low caps (16-24 shells really isn't that much! Look at a box of 25 shells or a bandoleer holding 20 shells in real life!) has really gotten old quick in Eternal, and I've yet to be motivated to play the DLC I got included with deluxe edition. Then its multiplayer while novel concepts they put effort into balancing is just an extension of its single player and they won't give people simple Doomguy vs Doomguy the series has always had (and of course certainly not independent of Bethesda proprietary servers), even if it would be practically instigib with the high-powered weaponry and quickswitching. I'm more of a classic Doomer and consider those and Doom 64 (the real Doom 3 canonical storywise) to be a different animal from Doom 3, Doom 2016, and Doom Eternal.

Supposed canonical story (irrelevant to how good any particular game is) = Ultimate Doom, maybe Romero's new Sigil episode, Doom 2, Doom 64, Doom 2016 (different dimension but same guy), Doom Eternal, Doom Eternal DLC (though it might retcon part of its base game story which is a definite continuity screw-up). While on the other hand, Final Doom, Master Levels, No Rest for the Living, Doom 3, and ROE are their own separate/spinoff, reboot, or totally alternate dimension stories.
Last edited by Ghost-Tank; Jan 1, 2022 @ 3:40pm
Originally posted by ragnarok:
Originally posted by wrench of the year:
that ending

It's up to interpretation. Some say you were rescued and brought back to Phobos Labs (or Earth, or wherever), since with the artifact gone, the invasion was stopped, Delta Labs was therefore secure, which allowed McNeil to send a team into Hell to retrieve you.

Others say this was all in the afterlife as you died from your wounds, since you had to shut down life support for Phobos Lab to power the teleporter, which would have killed McNeil. Furthermore, since destroying the artifact closed the portal, there would have been no way out of Hell.

I don't know man.....

by destroying the Artifact, it's quite possible that he was somehow teleported back to Phobos Labs. But as you just explained, it's open to interpretation.
MattCryptid Feb 6, 2022 @ 5:17pm 
I liked it better than Doom 3 but I guess I see why some didn't like it, sometimes the gimmicks didn't work but honestly was good for what's supposed to be an expansion pack.
Χάρης Feb 19, 2022 @ 4:10am 
It's kinda stupid to compared the two because RoE is basically an expansion. So it is basically the same game extended.
ragnarok Apr 17, 2022 @ 11:35pm 
With regards to the gameplay, I found it worse compared to Doom 3 was because RoE was WAY too dark. Yes Doom 3 was a dark game as well, but it never got so dark where I needed the flashlight to check dark corners and other areas for pickups.

Furthermore, I found Doom 3 more open, whereas RoE was more cramped in hallways, which meant you couldn't dodge projectiles. In addition I found explosive barrels tended to be in places you couldn't afford them to be (it's the reason why I always destroy all explosive barrels so they aren't used against me).
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