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- The standard resource you use to build something gets autocollected at the end of each battle. No worries on that, don't have to go around looking for it. But, there are sometimes much rarer tech and crew drops in the battlefield (green and blue colored instead of gold), these you have to actually find and pick up before closing the battle. They are always generated by enemy ships that get destroyed though so they aren't going to be in random places in the middle of the map. Just keep an eye out when you've just blown an enemy up that you don't miss a spark of blue in the debry.
I felt like this is a fair way of doing it. No pointless busywork for the standard resource. But the much rarer drops are something you get rewarded for if you pay attention in battle. But you can give your own opinions on this now that you know the whole story.
- Yup, 25 modules is maximum. I should make it moddable though so you can go higher if you want in the next update. I can't just fully go bigger though because then I'd have to retest and balance the whole game and I'm working on #voidspeed-discussion now and do not have that time sadly.
You will unlock upgraded engines though + theres another way of getting around that you can unlock. Both ensure that when used the ratio of engines to other stuff should stay pretty ok in the end (unless you want to be a super speedboat even once you get to doom start ship scale of course).
- Nope, techs don't carry over. For Voidship 2 (or if I really get enough money and time from Voidspeed for another Voidship update) I've wanted to get some small very specific carryover, but currently it all resets.
- I think current control modes work and there's a few combos you can end up at, but yes, there's definitely room here for improvement. I've filed/am filing all stuff like this away for when I get to Voidship 2. The main engine of the game would be the same, but I'd add all these new details and extra weapon control modes we've discussed.
- Ah, understandable. I'd make Voidship 2 in 60 fps/120 fps of course. Sadly I can't change this anymore though for this one. But there's an option in the options screen to turn off camera rotation for WASD control mode. That might help.
- Good catch!
Thanks again!